Station EU-15627 · no signal
Micronesia Returns
Offline EU 86.45.170.61:28015 checked 17d ago
- Players now
- 0/ 32
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,627
- top 71% · #2561 in EU
- Last wipe
- 17d ago
- weekly schedule
- Next wipe
- 3d 21h
- Mon 2 Nov, 01:02 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 32 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Monday 2 November, 01:02 UTC, in 3d 21h. Its weekly schedule tag · low confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 3d 21hMon 2 Nov, 01:02 UTC
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 10d 21hMon 9 Nov, 01:02 UTC
- 17d 21hMon 16 Nov, 01:02 UTC
- 24d 21hMon 23 Nov, 01:02 UTC
- 31d 21hMon 30 Nov, 01:02 UTC
- 35d 15hThu 3 Dec, 19:00 UTCFW
- 38d 21hMon 7 Dec, 01:02 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 12 Oct, 01:02 UTC17d ago | M0.0■steady | 0 | – | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Micronesia Returns?
The map on Micronesia Returns is procedural, produced by the game.
Which settings and rules apply on Micronesia Returns?
You will find no gather rate in the name of Micronesia Returns. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Micronesia Returns?
No players are recorded on Micronesia Returns at this moment; it is offline, and the last sighting was 17 days 2 hours ago.
How does Micronesia Returns rank against other Rust servers?
For player hours across the last seven days, Micronesia Returns takes #15,627 overall and #2,561 in Europe, inside the top 71% of all ranked servers.
Server facts
How reliably does Micronesia Returns stay online?
Micronesia Returns is down at the moment; the last recorded contact was 17 days 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 6 October 2026 is when Rust Server Trends first recorded it.
Which region does Micronesia Returns run from?
With its EU tag, Micronesia Returns lists itself in Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 86.45.170.61:28015.
Which Rust version is Micronesia Returns running?
On Linux, Micronesia Returns runs Rust network protocol 2634 and build 167398. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on Micronesia Returns?
On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.
On what timetable does Micronesia Returns run its wipes?
The prediction follows its tag, because too few of Micronesia Returns's wipes are on record to confirm its schedule. The date of its next wipe is Monday 2 November at 01:02 UTC. The present world dates from 17 days 2 hours. The tags it publishes carry a weekly wipe schedule.
Lists and tags
What do the server tags on Micronesia Returns mean?
The game's server browser reads the tags Micronesia Returns publishes: gmrust (Game mode): Survival in standard Rust; mp32 (Max players): The server has 32 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^w (Weekly): A wipe comes once a week; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; EU (Europe): The server browser files it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Micronesia Returns appear?
The Rust Server Trends lists that take in Micronesia Returns are: EU Rust servers, Rust community servers without the side modes and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly.
Connecting
What steps get you onto Micronesia Returns?
Enter client.connect 86.45.170.61:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.