Rust Server TrendsSeismic network · station log
Recording Stations11,669 Players34,137 Active2,836 Wipes · 3 h86 48 h

Station EU-15627 · no signal

Micronesia Returns

Offline EU 86.45.170.61:28015 checked 17d ago

weekly wipes vanilla
Connect
Players now
0/ 32
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,627
top 71% · #2561 in EU
Last wipe
17d ago
weekly schedule
Next wipe
3d 21h
Mon 2 Nov, 01:02 UTC
Seismic record · station EU-15627 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 32 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct12 Oct14 Oct17 Oct19 Oct

Top 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 01:02 UTC, in 3d 21h. Its weekly schedule tag · low confidence

wipe-day peak
0players, last three wipes

Coming wipes

  1. 3d 21hMon 2 Nov, 01:02 UTC
  2. 7d 15hThu 5 Nov, 19:00 UTCFW
  3. 10d 21hMon 9 Nov, 01:02 UTC
  4. 17d 21hMon 16 Nov, 01:02 UTC
  5. 24d 21hMon 23 Nov, 01:02 UTC
  6. 31d 21hMon 30 Nov, 01:02 UTC
  7. 35d 15hThu 3 Dec, 19:00 UTCFW
  8. 38d 21hMon 7 Dec, 01:02 UTC

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 12 Oct, 01:02 UTC17d ago M0.0steady 0 – – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 555 on average
136/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
13/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 286 on average
20/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
10/ 100
Rustafied.com - EU Main EU · groups of 16+ · weekly · 235 on average
12/ 100
Magic Rust — Main | Kлaccикa x1 | Pyccкий EU · groups of 100+ · 1x · weekly · 215 on average
12/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Micronesia Returns?

The map on Micronesia Returns is procedural, produced by the game.

Which settings and rules apply on Micronesia Returns?

You will find no gather rate in the name of Micronesia Returns. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on Micronesia Returns?

No players are recorded on Micronesia Returns at this moment; it is offline, and the last sighting was 17 days 2 hours ago.

How does Micronesia Returns rank against other Rust servers?

For player hours across the last seven days, Micronesia Returns takes #15,627 overall and #2,561 in Europe, inside the top 71% of all ranked servers.

Server facts

How reliably does Micronesia Returns stay online?

Micronesia Returns is down at the moment; the last recorded contact was 17 days 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 6 October 2026 is when Rust Server Trends first recorded it.

Which region does Micronesia Returns run from?

With its EU tag, Micronesia Returns lists itself in Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 86.45.170.61:28015.

Which Rust version is Micronesia Returns running?

On Linux, Micronesia Returns runs Rust network protocol 2634 and build 167398. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Micronesia Returns?

On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.

On what timetable does Micronesia Returns run its wipes?

The prediction follows its tag, because too few of Micronesia Returns's wipes are on record to confirm its schedule. The date of its next wipe is Monday 2 November at 01:02 UTC. The present world dates from 17 days 2 hours. The tags it publishes carry a weekly wipe schedule.

Lists and tags

What do the server tags on Micronesia Returns mean?

The game's server browser reads the tags Micronesia Returns publishes: gmrust (Game mode): Survival in standard Rust; mp32 (Max players): The server has 32 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^w (Weekly): A wipe comes once a week; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; EU (Europe): The server browser files it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Micronesia Returns appear?

The Rust Server Trends lists that take in Micronesia Returns are: EU Rust servers, Rust community servers without the side modes and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly.

Connecting

What steps get you onto Micronesia Returns?

Enter client.connect 86.45.170.61:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp32,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp32
Max players The server has 32 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167398
Build Game build: 167398.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly A wipe comes once a week.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.