Rust Server TrendsSeismic network · station log
Recording Stations11,614 Players42,268 Active2,945 Wipes · 3 h139 48 h

Station XX-13866 · no signal

Bloodwolves

Offline 86.225.105.163:28015 checked 17d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,866
top 63%
Last wipe
17d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-13866 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 12 Oct, 19:11 UTC17d ago M0.0steady 1 – – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 467 on average
95/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 320 on average
112/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average
250/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average
7/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average
273/ 275
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 260 on average
486/ 475
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Bloodwolves?

A procedural map runs on Bloodwolves, generated by the game.

Which settings and rules apply on Bloodwolves?

No gather rate appears in the name of Bloodwolves. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on Bloodwolves?

Bloodwolves is not responding at this moment and is offline, last seen 17 days 11 hours ago.

How does Bloodwolves rank against other Rust servers?

The last seven days of player hours place Bloodwolves at #13,866, in the top 63% of all ranked servers.

Operator and location

How reliably does Bloodwolves stay online?

As recorded now, Bloodwolves is not reachable, the last contact having been 17 days 11 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 12 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Bloodwolves hosted?

Nothing about a region comes from Bloodwolves. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 86.225.105.163:28015.

What build of Rust does Bloodwolves use?

Rust network protocol 2634 and build 167584 on Windows is what Bloodwolves runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on Bloodwolves?

The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak.

How often does Bloodwolves wipe, and on which days?

On record so far are too few of Bloodwolves's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 17 days 11 hours.

Tags

What do the server tags on Bloodwolves mean?

Tags published by Bloodwolves and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Bloodwolves appear?

You will find Bloodwolves on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to Bloodwolves?

To join, enter client.connect 86.225.105.163:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167584
Build Game build: 167584.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.