Rust Server TrendsSeismic network · station log
Recording Stations11,769 Players61,343 Active3,535 Wipes · 3 h127 48 h

Station XX-14555 · no signal

Test Serveur Rust

Offline 86.198.110.7:28016 checked 31d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,555
top 61%
Last wipe
45d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14555 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep28 Sep1 Oct4 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 554 on average
445/ 500
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
275/ 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 295 on average
41/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 294 on average
34/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average
81/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average
99/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Test Serveur Rust?

The map on Test Serveur Rust is procedural, produced by the game.

Which settings and rules apply on Test Serveur Rust?

No gather rate appears in the name of Test Serveur Rust. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on Test Serveur Rust?

Test Serveur Rust is not responding at this moment and is offline, last seen 31 days 6 hours ago.

How does Test Serveur Rust rank against other Rust servers?

The last seven days of player hours place Test Serveur Rust at #14,555, in the top 61% of all ranked servers.

Server details

How reliably does Test Serveur Rust stay online?

As recorded now, Test Serveur Rust is not reachable, the last contact having been 31 days 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Test Serveur Rust hosted?

Nothing about a region comes from Test Serveur Rust. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 86.198.110.7:28016.

What build of Rust does Test Serveur Rust use?

Test Serveur Rust is running Rust network protocol 2633 and build 163794 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does Test Serveur Rust wipe, and on which days?

On record so far are too few of Test Serveur Rust's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 45 days 9 hours.

Lists and tags

What do the server tags on Test Serveur Rust mean?

These are the tags Test Serveur Rust publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Test Serveur Rust appear?

The Rust Server Trends lists that take in Test Serveur Rust are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to Test Serveur Rust?

Enter client.connect 86.198.110.7:28016 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server has 10 slots.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs163794
Build The game build is 163794.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.