Rust Server TrendsSeismic network · station log
Recording Stations11,762 Players65,727 Active3,483 Wipes · 3 h193 48 h

Station XX-16508 · no signal

LinuxGSM

Offline 86.182.194.131:28015 checked 27d ago

Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,508
top 70%
Last wipe
38d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-16508 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
1.7 daysbetween real wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Sun 20 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 20 Sep, 13:20 UTC38d ago M0.0rising 1 – running 0
Fri 18 Sep, 21:25 UTC40d ago M0.0rising 1 – 1.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
513/ 525
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
380/ 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
49/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
49/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
54/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 241 on average
167/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on LinuxGSM?

LinuxGSM uses a procedural map, which the game generates.

Which settings and rules apply on LinuxGSM?

The name of LinuxGSM gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Anti-cheat is off: VAC, from Valve.

Live population

How many players are recorded on LinuxGSM right now?

LinuxGSM is not responding at this moment and is offline, last seen 27 days 22 hours ago.

How does LinuxGSM rank against other Rust servers?

Over the last seven days, LinuxGSM recorded enough player hours to reach #16,508 worldwide, placing it in the top 70% of all ranked servers.

Server facts

How reliably does LinuxGSM stay online?

No contact with LinuxGSM right now, and the last recorded contact was 27 days 22 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 15 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is LinuxGSM hosted?

No region is published by LinuxGSM. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 86.182.194.131:28015 is the address it uses.

What build of Rust does LinuxGSM use?

On Linux, LinuxGSM runs Rust network protocol 2633 and build 162929. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on LinuxGSM?

On average, the busiest point of its recent wipes drew 1 players. 1 hours into the latest wipe, the crowd reached its peak.

How often does LinuxGSM wipe, and on which days?

The rhythm of LinuxGSM cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 38 days 22 hours.

Lists and tags

What do the server tags on LinuxGSM mean?

Tags published by LinuxGSM and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs162929 (Build): Game build: 162929; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does LinuxGSM appear?

The Rust Server Trends lists that take in LinuxGSM are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto LinuxGSM?

Enter client.connect 86.182.194.131:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmvanilla,cs162929,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs162929
Build Game build: 162929.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.