Rust Server TrendsSeismic network · station log
Recording Stations11,821 Players75,561 Active3,780 Wipes · 3 h145 48 h

Station XX-7916 · recording

RustID Test Server

Online 86.15.67.166:28025 checked 9m ago

moddedoxide
Connect
Players now
0/ 500
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#7,916
top 36%
No wipes
resets
18 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-7916 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 500 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Mon 21:00 UTC
Peak · 48 h
1most players in any hour
Events picked
8wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep28 Sep10 Oct16 Oct21 Oct27 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 17:53 UTC3h ago – – – – – 0
Tue 27 Oct, 17:10 UTC4h ago – – – – – 1
Tue 27 Oct, 16:24 UTC5h ago – – – – – 1
Tue 27 Oct, 15:04 UTC6h ago – – – – – 0
Tue 27 Oct, 00:09 UTC21h ago – – – – – 0
Mon 26 Oct, 22:20 UTC23h ago – – – – – 1
Mon 26 Oct, 21:42 UTC23h ago – – – – – 1
Mon 26 Oct, 21:32 UTC23h ago – – – – – 1
Sun 25 Oct, 20:35 UTC2d ago – – – – – 0
Sun 25 Oct, 14:22 UTC2d ago – – – – – 0
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 26.10 EU · groups of 8+ · weekly · 129 on average
91/ 300
EU Hub 01 EU · groups of 1000+ · 22 on average
20/ 3300
A Shockbyte Rust Server groups of 8+ · 3 on average
0/ 40
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ groups of 8+ · 1x · 3 on average
4/ 50
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 28.10 EU · groups of 8+ · monthly · 2 on average
2/ 300
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 26.10 EU · groups of 8+ · weekly · 125 on average
9/ 300
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on RustID Test Server?

The name of RustID Test Server gives no gather rate. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on RustID Test Server?

A reading taken now shows 0 players on RustID Test Server, which has 500 slots. Across seven days this server recorded an average of 0 players and a peak of 1. Averaged over the last 48 hours, the busiest hour was 16:00 UTC at 1 players.

How does RustID Test Server rank against other Rust servers?

The last seven days of player hours place RustID Test Server at #7,916, in the top 36% of all ranked servers.

Operator and location

How reliably does RustID Test Server stay online?

As recorded now, RustID Test Server is running. Of the 168 hours in the last 7 full days, it was up for 166, or 99% of the time. On 22 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does RustID Test Server run from?

A region is not published by RustID Test Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 86.15.67.166:28025.

What build of Rust does RustID Test Server use?

Rust network protocol 2635 and build 168909 on Windows is what RustID Test Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

How often does RustID Test Server wipe, and on which days?

No wipe schedule is kept by RustID Test Server, which makes a new world every few hours. None of those resets counts as a wipe.

Tags

What do the server tags on RustID Test Server mean?

The game's server browser reads the tags RustID Test Server publishes: gmrust (Game mode): You'll find standard Rust survival here; mp500 (Max players): The server has 500 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does RustID Test Server appear?

The Rust Server Trends lists that take in RustID Test Server are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How to join

What steps get you onto RustID Test Server?

You can connect by pressing F1 in Rust and typing client.connect 86.15.67.166:28025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp500
Max players The server has 500 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.