Station XX-7916 · recording
RustID Test Server
Online 86.15.67.166:28025 checked 9m ago
- Players now
- 0/ 500
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #7,916
- top 36%
- No wipes
- resets
- 18 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 500 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Mon 21:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 8wipes on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 27 Oct, 17:53 UTC3h ago | – | – | – | – | – | 0 |
| Tue 27 Oct, 17:10 UTC4h ago | – | – | – | – | – | 1 |
| Tue 27 Oct, 16:24 UTC5h ago | – | – | – | – | – | 1 |
| Tue 27 Oct, 15:04 UTC6h ago | – | – | – | – | – | 0 |
| Tue 27 Oct, 00:09 UTC21h ago | – | – | – | – | – | 0 |
| Mon 26 Oct, 22:20 UTC23h ago | – | – | – | – | – | 1 |
| Mon 26 Oct, 21:42 UTC23h ago | – | – | – | – | – | 1 |
| Mon 26 Oct, 21:32 UTC23h ago | – | – | – | – | – | 1 |
| Sun 25 Oct, 20:35 UTC2d ago | – | – | – | – | – | 0 |
| Sun 25 Oct, 14:22 UTC2d ago | – | – | – | – | – | 0 |
| Sun 25 Oct, 06:53 UTC2d ago | – | – | – | – | – | 0 |
| Sat 24 Oct, 14:18 UTC3d ago | – | – | – | – | – | 0 |
| Sat 24 Oct, 14:10 UTC3d ago | – | – | – | – | – | 1 |
| Sat 24 Oct, 10:48 UTC3d ago | – | – | – | – | – | 0 |
| Sat 24 Oct, 07:47 UTC3d ago | – | – | – | – | – | 0 |
| Fri 23 Oct, 20:51 UTC4d ago | – | – | – | – | – | 1 |
| Fri 23 Oct, 20:16 UTC4d ago | – | – | – | – | – | 1 |
| Fri 23 Oct, 19:36 UTC4d ago | – | – | – | – | – | 0 |
| Sun 11 Oct, 11:31 UTC16d ago | – | – | – | – | – | 1 |
| Sun 11 Oct, 10:43 UTC16d ago | M0.0■steady | 1 | halved by day 1 | 12.4 days | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on RustID Test Server?
The name of RustID Test Server gives no gather rate. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on RustID Test Server?
A reading taken now shows 0 players on RustID Test Server, which has 500 slots. Across seven days this server recorded an average of 0 players and a peak of 1. Averaged over the last 48 hours, the busiest hour was 16:00 UTC at 1 players.
How does RustID Test Server rank against other Rust servers?
The last seven days of player hours place RustID Test Server at #7,916, in the top 36% of all ranked servers.
Operator and location
How reliably does RustID Test Server stay online?
As recorded now, RustID Test Server is running. Of the 168 hours in the last 7 full days, it was up for 166, or 99% of the time. On 22 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does RustID Test Server run from?
A region is not published by RustID Test Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 86.15.67.166:28025.
What build of Rust does RustID Test Server use?
Rust network protocol 2635 and build 168909 on Windows is what RustID Test Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
How often does RustID Test Server wipe, and on which days?
No wipe schedule is kept by RustID Test Server, which makes a new world every few hours. None of those resets counts as a wipe.
Tags
What do the server tags on RustID Test Server mean?
The game's server browser reads the tags RustID Test Server publishes: gmrust (Game mode): You'll find standard Rust survival here; mp500 (Max players): The server has 500 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RustID Test Server appear?
The Rust Server Trends lists that take in RustID Test Server are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How to join
What steps get you onto RustID Test Server?
You can connect by pressing F1 in Rust and typing client.connect 86.15.67.166:28025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.