Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h4 48 h

Station XX-13597 · no signal

RustID Test Server

Offline 86.15.67.166:28025 checked 18d ago

Connect
Players now
1/ 500
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,597
top 62%
Last wipe
18d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13597 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 500 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 552 on average
636/ 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
485/ 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 299 on average
59/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 298 on average
36/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 271 on average
138/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 254 on average
255/ 300
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on RustID Test Server?

The map on RustID Test Server is procedural, produced by the game.

Which settings and rules apply on RustID Test Server?

The name of RustID Test Server gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on RustID Test Server right now?

No players are recorded on RustID Test Server at this moment; it is offline, and the last sighting was 18 days 11 hours ago.

How does RustID Test Server rank against other Rust servers?

Over the last seven days, RustID Test Server recorded enough player hours to reach #13,597 worldwide, placing it in the top 62% of all ranked servers.

Server facts

How reliably does RustID Test Server stay online?

RustID Test Server is down at the moment; the last recorded contact was 18 days 11 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 10 October 2026 is when Rust Server Trends first recorded it.

Which region does RustID Test Server run from?

A region is not published by RustID Test Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 86.15.67.166:28025 is the address it uses.

Which Rust version is RustID Test Server running?

Rust network protocol 2634 and build 167398 on Windows is what RustID Test Server runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does RustID Test Server run its wipes?

The rhythm of RustID Test Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 18 days 11 hours is how long the current world has been running.

Tags

What do the server tags on RustID Test Server mean?

The game's server browser reads the tags RustID Test Server publishes: gmrust (Game mode): Survival in standard Rust; mp500 (Max players): Slots: 500; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does RustID Test Server appear?

You will find RustID Test Server on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to RustID Test Server?

You can connect by pressing F1 in Rust and typing client.connect 86.15.67.166:28025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp500
Max players Slots: 500.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167398
Build It runs game build 167398.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.