Station XX-15349 · recording
cdogservers.net - Public
Online 86.135.82.110:28015 checked 10m ago
- Players now
- 0/ 400
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 9d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 400 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on cdogservers.net - Public?
The procedural map on cdogservers.net - Public is size 6,000 with seed 1337, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on cdogservers.net - Public?
You will find no gather rate in the name of cdogservers.net - Public. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on cdogservers.net - Public right now?
At this moment, cdogservers.net - Public records 0 players across 400 slots. The population averaged 0 players over the past week.
How does cdogservers.net - Public rank against other Rust servers?
Over the last seven days, cdogservers.net - Public recorded enough player hours to reach #15,349 worldwide, placing it in the top 69% of all ranked servers.
Operator and location
How reliably does cdogservers.net - Public stay online?
Right now, you can reach cdogservers.net - Public. Its reported uptime points to a restart about 27 hours ago. Of the 168 hours in the last 7 full days, it was up for 160, or 95% of the time. 21 October 2026 is when Rust Server Trends first recorded it.
Does cdogservers.net - Public hold a steady tick rate?
Its average server fps over the last 48 hours was 92, and it never dropped below 64. The world held up to 209,468 entities at its peak, buildings and deployables included. Memory use peaked at 4,154 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is cdogservers.net - Public hosted?
No region is published by cdogservers.net - Public. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 86.135.82.110:28015 is the address it uses.
What build of Rust does cdogservers.net - Public use?
On Windows, cdogservers.net - Public runs Rust network protocol 2634 and build 167781. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does cdogservers.net - Public wipe, and on which days?
The rhythm of cdogservers.net - Public cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 9 days 3 hours.
Tags
What do the server tags on cdogservers.net - Public mean?
Tags published by cdogservers.net - Public and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp400 (Max players): Slots: 400; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does cdogservers.net - Public appear?
You will find cdogservers.net - Public on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
How do you connect to cdogservers.net - Public?
To join, enter client.connect 86.135.82.110:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.