Station XX-15519 · no signal
cdogservers.net - Public
Offline 86.135.81.86:28025 checked 16d ago
- Players now
- 0/ 400
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,519
- top 71%
- Last wipe
- 16d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 400 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on cdogservers.net - Public?
The procedural map on cdogservers.net - Public is size 3,000 with seed 689777, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on cdogservers.net - Public?
You will find no gather rate in the name of cdogservers.net - Public. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on cdogservers.net - Public?
cdogservers.net - Public is not responding at this moment and is offline, last seen 16 days 13 hours ago.
How does cdogservers.net - Public rank against other Rust servers?
The last seven days of player hours place cdogservers.net - Public at #15,519, in the top 71% of all ranked servers.
Server details
How reliably does cdogservers.net - Public stay online?
cdogservers.net - Public is down at the moment; the last recorded contact was 16 days 13 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 12 October 2026.
Where in the world is cdogservers.net - Public hosted?
A region is not published by cdogservers.net - Public. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 86.135.81.86:28025 is the address it uses.
Which Rust version is cdogservers.net - Public running?
On Windows, cdogservers.net - Public runs Rust network protocol 2634 and build 167584. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does cdogservers.net - Public run its wipes?
The rhythm of cdogservers.net - Public cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 16 days 14 hours is how long the current world has been running.
Tags
What do the server tags on cdogservers.net - Public mean?
These are the tags cdogservers.net - Public publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp400 (Max players): 400 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167584 (Build): It runs game build 167584; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does cdogservers.net - Public appear?
The Rust Server Trends lists that take in cdogservers.net - Public are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
What steps get you onto cdogservers.net - Public?
Enter client.connect 86.135.81.86:28025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.