Station XX-15411 · no signal
cdogservers.net - Public
Offline 86.135.125.204:28015 checked 8d ago
- Players now
- 0/ 400
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,411
- top 69%
- Last wipe
- 9d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 400 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on cdogservers.net - Public?
Generated by the game, the map on cdogservers.net - Public is procedural, size 6,000 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on cdogservers.net - Public?
No gather rate appears in the name of cdogservers.net - Public. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on cdogservers.net - Public right now?
cdogservers.net - Public is not responding at this moment and is offline, last seen 8 days 9 hours ago.
How does cdogservers.net - Public rank against other Rust servers?
On player hours for the past week, cdogservers.net - Public sits at #15,411, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does cdogservers.net - Public stay online?
As recorded now, cdogservers.net - Public is not reachable, the last contact having been 8 days 9 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 21 October 2026.
Which region does cdogservers.net - Public run from?
A region is not published by cdogservers.net - Public. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 86.135.125.204:28015.
Which Rust version is cdogservers.net - Public running?
On Windows, cdogservers.net - Public runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does cdogservers.net - Public wipe, and on which days?
The rhythm of cdogservers.net - Public cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 9 days 11 hours.
Tags
What do the server tags on cdogservers.net - Public mean?
Tags published by cdogservers.net - Public and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp400 (Max players): Slots: 400; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does cdogservers.net - Public appear?
These Rust Server Trends lists include cdogservers.net - Public: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to cdogservers.net - Public?
You can connect by pressing F1 in Rust and typing client.connect 86.135.125.204:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.