Station XX-15230 · no signal
cdogservers.net - Public
Offline 86.128.139.225:28015 checked 12d ago
- Players now
- 0/ 400
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,230
- top 70%
- Last wipe
- 16d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 400 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on cdogservers.net - Public?
cdogservers.net - Public runs a procedural map of size 3,000 with seed 689777, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on cdogservers.net - Public?
No gather rate appears in the name of cdogservers.net - Public. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on cdogservers.net - Public?
cdogservers.net - Public is not responding at this moment and is offline, last seen 12 days 3 hours ago.
How does cdogservers.net - Public rank against other Rust servers?
Over the last seven days, cdogservers.net - Public recorded enough player hours to reach #15,230 worldwide, placing it in the top 70% of all ranked servers.
Operator and location
How reliably does cdogservers.net - Public stay online?
cdogservers.net - Public is down at the moment; the last recorded contact was 12 days 3 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 16 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is cdogservers.net - Public hosted?
A region is not published by cdogservers.net - Public. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 86.128.139.225:28015.
What build of Rust does cdogservers.net - Public use?
Rust network protocol 2634 and build 167781 on Windows is what cdogservers.net - Public runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does cdogservers.net - Public wipe, and on which days?
Too few wipes of cdogservers.net - Public are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 16 days 23 hours is how long the current world has been running.
Lists and tags
What do the server tags on cdogservers.net - Public mean?
Tags published by cdogservers.net - Public and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp400 (Max players): 400 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does cdogservers.net - Public appear?
The Rust Server Trends lists that take in cdogservers.net - Public are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
What steps get you onto cdogservers.net - Public?
You can connect by pressing F1 in Rust and typing client.connect 86.128.139.225:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.