Rust Server TrendsSeismic network · station log
Recording Stations11,662 Players33,506 Active2,814 Wipes · 3 h80 48 h

Station XX-15478 · no signal

PVCR

Offline 86.125.80.244:28015 checked 35d ago

Connect
Players now
0/ 1
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,478
top 70%
Last wipe
46d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15478 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 549 on average
149/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
119/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
13/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 284 on average
22/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
12/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average
23/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on PVCR?

The map on PVCR is procedural, produced by the game.

Which settings and rules apply on PVCR?

You will find no gather rate in the name of PVCR. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on PVCR?

No players are recorded on PVCR at this moment; it is offline, and the last sighting was 35 days 14 hours ago.

How does PVCR rank against other Rust servers?

Over the last seven days, PVCR recorded enough player hours to reach #15,478 worldwide, placing it in the top 70% of all ranked servers.

Server facts

How reliably does PVCR stay online?

As recorded now, PVCR is not reachable, the last contact having been 35 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 23 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does PVCR run from?

No region is published by PVCR. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 86.125.80.244:28015 is the address it uses.

What build of Rust does PVCR use?

Rust network protocol 2633 and build 165217 on Windows is what PVCR runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

On what timetable does PVCR run its wipes?

The rhythm of PVCR cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 46 days 18 hours is how long the current world has been running.

Tags

What do the server tags on PVCR mean?

Tags published by PVCR and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): It runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does PVCR appear?

These Rust Server Trends lists include PVCR: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

What steps get you onto PVCR?

You can connect by pressing F1 in Rust and typing client.connect 86.125.80.244:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp1
Max players The server has 1 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs165217
Build It runs game build 165217.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.