Station XX-15491 · no signal
#1 Rust LAN-Server | TEST
Offline 86.103.6.197:28015 checked 38d ago
- Players now
- 1/ 25
- 4% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,491
- top 67%
- Last wipe
- 38d ago
- monthly schedule
- Next wipe
- 8d 21h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 25 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on #1 Rust LAN-Server | TEST?
The map on #1 Rust LAN-Server | TEST is procedural, produced by the game.
Which settings and rules apply on #1 Rust LAN-Server | TEST?
No gather rate appears in the name of #1 Rust LAN-Server | TEST. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on #1 Rust LAN-Server | TEST right now?
#1 Rust LAN-Server | TEST is not responding at this moment and is offline, last seen 38 days 4 hours ago.
How does #1 Rust LAN-Server | TEST rank against other Rust servers?
Over the last seven days, #1 Rust LAN-Server | TEST recorded enough player hours to reach #15,491 worldwide, placing it in the top 67% of all ranked servers.
Server facts
How reliably does #1 Rust LAN-Server | TEST stay online?
No contact with #1 Rust LAN-Server | TEST right now, and the last recorded contact was 38 days 4 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 19 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does #1 Rust LAN-Server | TEST run from?
Nothing about a region comes from #1 Rust LAN-Server | TEST. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 86.103.6.197:28015.
What build of Rust does #1 Rust LAN-Server | TEST use?
Rust network protocol 2633 and build 164530 on Windows is what #1 Rust LAN-Server | TEST runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
On what timetable does #1 Rust LAN-Server | TEST run its wipes?
An estimate from the force wipe gives #1 Rust LAN-Server | TEST's next wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 38 days 5 hours is how long the current world has been running. Its tags state a monthly wipe schedule.
Tags
What do the server tags on #1 Rust LAN-Server | TEST mean?
Tags published by #1 Rust LAN-Server | TEST and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp25 (Max players): Slots: 25; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does #1 Rust LAN-Server | TEST appear?
These Rust Server Trends lists include #1 Rust LAN-Server | TEST: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
What steps get you onto #1 Rust LAN-Server | TEST?
You can connect by pressing F1 in Rust and typing client.connect 86.103.6.197:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.