Station XX-15478 · no signal
#1 Rust LAN-Server | TEST
Offline 86.103.4.96:28015 checked 38d ago
- Players now
- 0/ 25
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,478
- top 70%
- Last wipe
- 39d ago
- monthly schedule
- Next wipe
- 7d 11h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 25 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on #1 Rust LAN-Server | TEST?
The procedural map on #1 Rust LAN-Server | TEST is size 1,500 with seed 100816564, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on #1 Rust LAN-Server | TEST?
The name of #1 Rust LAN-Server | TEST gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on #1 Rust LAN-Server | TEST?
A reading taken now finds #1 Rust LAN-Server | TEST offline; the most recent activity was 38 days 11 hours ago.
How does #1 Rust LAN-Server | TEST rank against other Rust servers?
On player hours for the past week, #1 Rust LAN-Server | TEST sits at #15,478, which puts it inside the top 70% of every ranked server.
Server facts
How reliably does #1 Rust LAN-Server | TEST stay online?
As recorded now, #1 Rust LAN-Server | TEST is not reachable, the last contact having been 38 days 11 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 20 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is #1 Rust LAN-Server | TEST hosted?
A region is not published by #1 Rust LAN-Server | TEST. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 86.103.4.96:28015.
Which Rust version is #1 Rust LAN-Server | TEST running?
Rust network protocol 2633 and build 164530 on Windows is what #1 Rust LAN-Server | TEST runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does #1 Rust LAN-Server | TEST run its wipes?
An estimate from the force wipe gives #1 Rust LAN-Server | TEST's next wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 39 days 14 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.
Lists and tags
What do the server tags on #1 Rust LAN-Server | TEST mean?
Tags published by #1 Rust LAN-Server | TEST and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp25 (Max players): Slots: 25; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs164530 (Build): It runs game build 164530; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does #1 Rust LAN-Server | TEST appear?
You will find #1 Rust LAN-Server | TEST on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
How do you connect to #1 Rust LAN-Server | TEST?
You can connect by pressing F1 in Rust and typing client.connect 86.103.4.96:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.