Station XX-5896 · no signal
Test
Offline 85.88.184.230:28015 checked 1d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #5,896
- top 26%
- No wipes
- resets
- 23 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Wed 15:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 3wipes on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers, and #363 of the quad servers (top 44%). Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 28 Oct, 12:27 UTC1d ago | – | – | – | – | – | 0 |
| Wed 28 Oct, 11:54 UTC1d ago | – | – | – | – | – | 1 |
| Wed 28 Oct, 08:30 UTC1d ago | – | – | – | – | – | 0 |
| Wed 28 Oct, 05:50 UTC1d ago | – | – | – | – | – | 0 |
| Mon 26 Oct, 11:12 UTC3d ago | – | – | – | – | – | 0 |
| Sun 25 Oct, 07:19 UTC4d ago | – | – | – | – | – | 0 |
| Sun 25 Oct, 07:10 UTC4d ago | – | – | – | – | – | 0 |
| Sat 24 Oct, 12:42 UTC5d ago | – | – | – | – | – | 1 |
| Sat 24 Oct, 11:19 UTC5d ago | – | – | – | – | – | 1 |
| Sat 24 Oct, 10:51 UTC5d ago | – | – | – | – | – | 1 |
| Sat 24 Oct, 09:48 UTC5d ago | – | – | – | – | – | 1 |
| Sat 24 Oct, 09:18 UTC5d ago | – | – | – | – | – | 1 |
| Sat 24 Oct, 08:44 UTC5d ago | – | – | – | – | – | 1 |
| Sat 24 Oct, 08:06 UTC5d ago | – | – | – | – | – | 1 |
| Fri 23 Oct, 19:32 UTC6d ago | – | – | – | – | – | 0 |
| Fri 23 Oct, 19:13 UTC6d ago | – | – | – | – | – | 1 |
| Fri 23 Oct, 18:48 UTC6d ago | – | – | – | – | – | 1 |
| Fri 23 Oct, 18:18 UTC6d ago | – | – | – | – | – | 1 |
| Fri 23 Oct, 17:30 UTC6d ago | – | – | – | – | – | 1 |
| Fri 23 Oct, 17:14 UTC6d ago | – | – | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on Test?
No gather rate appears in the name of Test. You can have up to 4 players in a group (quad). In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on Test right now?
Test is not responding at this moment and is offline, last seen 35 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The busiest point in the last 48 hours came at 13:00 UTC, averaging 1 players.
How does Test rank against other Rust servers?
Over the last seven days, Test recorded enough player hours to reach #5,896 worldwide, placing it in the top 26% of all ranked servers. The ranking for quad puts it at #363.
Server facts
How reliably does Test stay online?
As recorded now, Test is not reachable, the last contact having been 35 hours ago. 72 of 168 hours in the last 7 full days were up time, 43% of the total. On 18 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does Test run from?
No region is published by Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 85.88.184.230:28015 is the address it uses.
Which Rust version is Test running?
Rust network protocol 2635 and build 168909 on Windows is what Test runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
On what timetable does Test run its wipes?
No wipe schedule is kept by Test, which makes a new world every few hours. None of those resets counts as a wipe.
Tags
What do the server tags on Test mean?
These are the tags Test publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): The server has 100 slots; ts4 (Group limit): Teams are capped at 4 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptsw (Networking): You'll see 'sw' as the network layer; $r? (Region code): The server has no region code; ^w (Weekly): A wipe comes once a week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): This server offers Facepunch's tutorial to new players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; rustmaps (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Test appear?
These Rust Server Trends lists include Test: Rust servers with the tutorial and Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Join the server
What steps get you onto Test?
You can connect by pressing F1 in Rust and typing client.connect 85.88.184.230:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.