Station XX-15325 · no signal
Eternal Rust | DEV
Offline 85.72.131.173:28015 checked 10d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,325
- top 70%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Eternal Rust | DEV?
Eternal Rust | DEV uses a procedural map, which the game generates.
Which settings and rules apply on Eternal Rust | DEV?
The name of Eternal Rust | DEV gives no gather rate. 6 players is the most a group can hold. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on Eternal Rust | DEV right now?
Eternal Rust | DEV is not responding at this moment and is offline, last seen 10 days 13 hours ago.
How does Eternal Rust | DEV rank against other Rust servers?
On player hours for the past week, Eternal Rust | DEV sits at #15,325, which puts it inside the top 70% of every ranked server.
Server facts
How reliably does Eternal Rust | DEV stay online?
Eternal Rust | DEV is down at the moment; the last recorded contact was 10 days 13 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 19 October 2026.
Where in the world is Eternal Rust | DEV hosted?
No region is published by Eternal Rust | DEV. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 85.72.131.173:28015.
What build of Rust does Eternal Rust | DEV use?
On Windows, Eternal Rust | DEV runs Rust network protocol 2634 and build 167781. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does Eternal Rust | DEV wipe, and on which days?
On record so far are too few of Eternal Rust | DEV's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 28 days 6 hours is how long the current world has been running.
Lists and tags
What do the server tags on Eternal Rust | DEV mean?
These are the tags Eternal Rust | DEV publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts6 (Group limit): The team limit is 6; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Eternal Rust | DEV appear?
You will find Eternal Rust | DEV on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to Eternal Rust | DEV?
Enter client.connect 85.72.131.173:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.