Rust Server TrendsSeismic network · station log
Recording Stations11,700 Players43,056 Active3,055 Wipes · 3 h102 48 h

Station XX-15885 · no signal

Eternal Rust | DEV

Offline 85.72.131.117:28015 checked 20d ago

moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,885
top 72%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15885 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep2 Oct6 Oct11 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
8.4 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 19:21 UTC FW27d ago M0.0steady 1 – running 1
Wed 23 Sep, 09:57 UTC35d ago M0.0steady 1 held half 8.4 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10 EU · groups of 5 · weekly · 77 on average
2/ 250
SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 EU · groups of 5 · 58 on average
21/ 150
红果十倍/10.26号新开/爆枪/新人入门 EA · groups of 6 · weekly · 10 on average
1/ 200
Rustico 3 groups of 5 · 8 on average
16/ 100
РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10 EU · groups of 5 · weekly · 1 on average
0/ 200
Bustabar NA PvP - No Wipe - Raid Protection NA · groups of 5 · 1 on average
0/ 50
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Eternal Rust | DEV?

Eternal Rust | DEV uses a procedural map, which the game generates.

Which settings and rules apply on Eternal Rust | DEV?

The name of Eternal Rust | DEV gives no gather rate. 6 players is the most a group can hold. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Eternal Rust | DEV?

Eternal Rust | DEV is not responding at this moment and is offline, last seen 20 days 15 hours ago.

How does Eternal Rust | DEV rank against other Rust servers?

The last seven days of player hours place Eternal Rust | DEV at #15,885, in the top 72% of all ranked servers.

Server details

How reliably does Eternal Rust | DEV stay online?

Eternal Rust | DEV is down at the moment; the last recorded contact was 20 days 15 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 23 September 2026.

Where in the world is Eternal Rust | DEV hosted?

No region is published by Eternal Rust | DEV. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 85.72.131.117:28015.

What build of Rust does Eternal Rust | DEV use?

On Windows, Eternal Rust | DEV runs Rust network protocol 2634 and build 167058. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Eternal Rust | DEV?

The recent wipes averaged a busiest count of 1 players. 37 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

How often does Eternal Rust | DEV wipe, and on which days?

On record so far are too few of Eternal Rust | DEV's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 5 hours is how long the current world has been running.

Lists and tags

What do the server tags on Eternal Rust | DEV mean?

Tags published by Eternal Rust | DEV and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts6 (Group limit): Teams are capped at 6 players; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Eternal Rust | DEV appear?

You will find Eternal Rust | DEV on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

What steps get you onto Eternal Rust | DEV?

To join, enter client.connect 85.72.131.117:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts6,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players Slots: 100.
ts6
Group limit Teams are capped at 6 players.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167058
Build The game build is 167058.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.