Station XX-13039 · no signal
nameserver
Offline 85.26.241.27:28015 checked 8d ago
- Players now
- 1/ 15
- 7% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,039
- top 59%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- 2d 2h
- Fri 30 Oct, 07:13 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 15 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 07:13 UTC, in 2d 2h. Every other Friday at 07:13 UTC · low confidence
- usual gap
- 14 daysbetween real wipes
Coming wipes
- 2d 2hFri 30 Oct, 07:13 UTC
- 8d 13hThu 5 Nov, 19:00 UTCFW
- 16d 2hFri 13 Nov, 07:13 UTC
- 30d 2hFri 27 Nov, 07:13 UTC
- 36d 13hThu 3 Dec, 19:00 UTCFW
- 44d 2hFri 11 Dec, 07:13 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 16 Oct, 07:13 UTC11d ago | – | – | – | – | running | 0 |
| Fri 2 Oct, 06:22 UTC25d ago | – | – | – | – | 14 days | 3 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on nameserver?
The map on nameserver is procedural, produced by the game.
Which settings and rules apply on nameserver?
No gather rate appears in the name of nameserver. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server has VAC off, Valve's anti-cheat.
Live population
What is the current population on nameserver?
nameserver is not responding at this moment and is offline, last seen 8 days 18 hours ago.
How does nameserver rank against other Rust servers?
The last seven days of player hours place nameserver at #13,039, in the top 59% of all ranked servers.
Server details
How reliably does nameserver stay online?
As recorded now, nameserver is not reachable, the last contact having been 8 days 18 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 20 September 2026.
Where in the world is nameserver hosted?
No region is published by nameserver. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 85.26.241.27:28015 is the address it uses.
Which Rust version is nameserver running?
Rust network protocol 2634 and build 167781 on Windows is what nameserver runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does nameserver wipe, and on which days?
The wipe rhythm at nameserver is every other Friday at 07:13 UTC. The date of its next wipe is Friday 30 October at 07:13 UTC. The present world dates from 11 days 21 hours.
Lists and tags
What do the server tags on nameserver mean?
Tags published by nameserver and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp15 (Max players): 15 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does nameserver appear?
The Rust Server Trends lists that take in nameserver are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto nameserver?
To join, enter client.connect 85.26.241.27:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.