Station XX-15423 · no signal
Rust Test Local
Offline 85.251.89.125:28015 checked 8d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,423
- top 69%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.7 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 50%else halves by day 3
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 20 Oct, 23:43 UTC8d ago | M0.0■steady | 1 | – | running | 1 | |
| Fri 9 Oct, 13:39 UTC20d ago | M0.0■steady | 1 | – | 11.4 days | 1 | |
| Fri 18 Sep, 07:56 UTC41d ago | M0.0▲rising | 1 | halved by day 3 | 21.2 days | 0 | |
| Fri 18 Sep, 00:11 UTC41d ago | M0.0■steady | 1 | – | 0.3 days | 1 | |
| Wed 16 Sep, 00:25 UTC43d ago | M0.0■steady | 1 | held half | 2 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Rust Test Local?
A procedural map runs on Rust Test Local, generated by the game.
Which settings and rules apply on Rust Test Local?
You will find no gather rate in the name of Rust Test Local. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server has VAC off, Valve's anti-cheat.
Player counts
How many players are recorded on Rust Test Local right now?
No players are recorded on Rust Test Local at this moment; it is offline, and the last sighting was 8 days 5 hours ago.
How does Rust Test Local rank against other Rust servers?
On player hours for the past week, Rust Test Local sits at #15,423, which puts it inside the top 69% of every ranked server.
Server details
How reliably does Rust Test Local stay online?
As recorded now, Rust Test Local is not reachable, the last contact having been 8 days 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Which region does Rust Test Local run from?
A region is not published by Rust Test Local. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 85.251.89.125:28015.
Which Rust version is Rust Test Local running?
Rust network protocol 2634 and build 167234 on Linux is what Rust Test Local runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on Rust Test Local?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe. Half that peak was held until the next wipe in 50% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.
How often does Rust Test Local wipe, and on which days?
No next wipe can be predicted for Rust Test Local, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 8 days 18 hours.
Tags
What do the server tags on Rust Test Local mean?
Tags published by Rust Test Local and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167234 (Build): It runs game build 167234; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rust Test Local appear?
The Rust Server Trends lists that take in Rust Test Local are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
What steps get you onto Rust Test Local?
Enter client.connect 85.251.89.125:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.