Station XX-5976 · recording
locServ47
Online 85.236.190.20:28015 checked 3h ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #5,976
- top 27%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Tue 08:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 3 Oct, 06:11 UTC25d ago | M0.5▲rising | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on locServ47?
locServ47 runs a procedural map of size 3,000 with seed 3221155, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on locServ47?
No gather rate appears in the name of locServ47. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on locServ47?
At this moment, locServ47 records 0 players across 20 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 3. The last 48 hours show their highest activity at 07:00 UTC, averaging 1 players.
How does locServ47 rank against other Rust servers?
The last seven days of player hours place locServ47 at #5,976, in the top 27% of all ranked servers.
Server facts
How reliably does locServ47 stay online?
Right now, you can reach locServ47. Going by the uptime figure it reports, it restarted about 4 days 10 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 23 September 2026.
How well does locServ47 perform under load?
Across the last 48 hours it averaged 186 server fps, with a floor of 143. The world held up to 48,485 entities at its peak, buildings and deployables included. Its highest memory use was 2,206 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is locServ47 hosted?
A region is not published by locServ47. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 85.236.190.20:28015 is the address it uses.
Which Rust version is locServ47 running?
locServ47 is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on locServ47?
The recent wipes averaged a busiest count of 3 players. The peak on the most recent wipe came 29 hours after the wipe.
On what timetable does locServ47 run its wipes?
The rhythm of locServ47 cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 25 days 13 hours.
Lists and tags
What do the server tags on locServ47 mean?
Tags published by locServ47 and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp20 (Max players): Slots: 20; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does locServ47 appear?
The Rust Server Trends lists that take in locServ47 are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connecting
What steps get you onto locServ47?
You can connect by pressing F1 in Rust and typing client.connect 85.236.190.20:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
