Station XX-7197 · recording
Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]
Online 85.233.150.44:35025 checked 7m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #7,197
- top 32%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Tue 17:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 13.5 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 5.5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 47 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 16 Oct, 11:50 UTC12d ago | M0.5▲rising | 3 | – | running | 0 | |
| Fri 2 Oct, 12:58 UTC26d ago | M0.0▲rising | 1 | halved by day 2 | 14 days | 0 | |
| Sat 19 Sep, 11:22 UTC39d ago | M0.5▲rising | 3 | halved by day 9 | 13.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?
Generated by the game, the map on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] is procedural, size 3,700 with seed 1595316433. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?
2x gather is what Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] runs, judging by its name. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] right now?
At this moment, Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] records 0 players across 100 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 17:00 UTC, averaging 0 players.
How does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] rank against other Rust servers?
On player hours for the past week, Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] sits at #7,197, which puts it inside the top 32% of every ranked server.
Server facts
How reliably does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] stay online?
As recorded now, Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] is running. Going by the uptime figure it reports, it restarted about 44 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] hold a steady tick rate?
Its average server fps over the last 48 hours was 60, and it never dropped below 52. At its highest, it carried 83,319 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,683 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] run from?
Nothing about a region comes from Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 85.233.150.44:35025.
Which Rust version is Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] running?
Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?
On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 47 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 5.5 in the wipes where it didn't hold.
On what timetable does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] run its wipes?
No next wipe can be predicted for Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10], which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 12 days 11 hours.
Server tags
What do the server tags on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] mean?
The game's server browser reads the tags Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] publishes: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] appear?
You will find Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] on the following Rust Server Trends lists: 2x Rust servers, listed live and Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.
Connecting
How do you connect to Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?
To join, enter client.connect 85.233.150.44:35025 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at http://cloudrust.ru/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
