Rust Server TrendsSeismic network · station log
Recording Stations11,654 Players43,996 Active2,908 Wipes · 3 h99 48 h

Station XX-15264 · no signal

Letsfail

Offline 85.190.161.109:26000 checked 17h ago

premium
Connect
Players now
0/ 20
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,264
top 69%
Last wipe
28d ago
no schedule published
Next wipe
6d 15h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15264 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 20 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123404:0010:0015:0022:0003:0009:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02.557.51004:0010:0015:0022:0003:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence

wipe-day peak
0players, last three wipes

Coming wipes

  1. 6d 15hThu 5 Nov, 19:00 UTCFW
  2. 34d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:50 UTC FW28d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 482 on average
45/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average
79/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average
235/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average
9/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
285/ 325
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 257 on average
268/ 275
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Letsfail?

The procedural map on Letsfail is size 4,000 with seed 2305, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Letsfail?

The name of Letsfail gives no gather rate. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Joining is limited to players who have Rust's premium status. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on Letsfail?

No players are recorded on Letsfail at this moment; it is offline, and the last sighting was 17 hours ago. Averaged across the last seven days, the population was 0 players.

How does Letsfail rank against other Rust servers?

Over the last seven days, Letsfail recorded enough player hours to reach #15,264 worldwide, placing it in the top 69% of all ranked servers.

Operator and location

How reliably does Letsfail stay online?

Letsfail is down at the moment; the last recorded contact was 17 hours ago. Going by the uptime figure it reports, it restarted about 7 hours ago. It was up 91% of the time across the last 7 full days: 153 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does Letsfail hold a steady tick rate?

The 48-hour average is 10 server fps; 10 is the lowest observed. The world held up to 93,937 entities at its peak, buildings and deployables included. It reached a ceiling of 2,267 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Letsfail run from?

Nothing about a region comes from Letsfail. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 85.190.161.109:26000.

What build of Rust does Letsfail use?

Letsfail is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Letsfail?

The recent wipes averaged a busiest count of 0 players. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does Letsfail run its wipes?

At the force wipe each month Letsfail wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 28 days 9 hours is how long the current world has been running.

Lists and tags

What do the server tags on Letsfail mean?

The game's server browser reads the tags Letsfail publishes: gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): The server has 20 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^q (Premium): Joining is limited to players who have Rust's premium status. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Letsfail appear?

The Rust Server Trends lists that take in Letsfail are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Premium ^q; Group limit: 5 or more.

Join the server

What steps get you onto Letsfail?

To join, enter client.connect 85.190.161.109:26000 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. Joining is limited to players who have Rust's premium status.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmvanilla,cs168909,^q,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp20
Max players The server has 20 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^q
Premium Joining is limited to players who have Rust's premium status.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.