Rust Server TrendsSeismic network · station log
Recording Stations11,662 Players33,506 Active2,814 Wipes · 3 h80 48 h

Station XX-15412 · no signal

My Staging Test Server

Offline 85.155.228.58:28015 checked 39d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,412
no region published
Last wipe
41d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15412 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 17 Sep, 14:01 UTC41d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 549 on average
149/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
119/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
13/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 284 on average
22/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
12/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average
23/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on My Staging Test Server?

My Staging Test Server uses a procedural map, which the game generates.

Which settings and rules apply on My Staging Test Server?

No gather rate appears in the name of My Staging Test Server. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on My Staging Test Server right now?

No players are recorded on My Staging Test Server at this moment; it is offline, and the last sighting was 39 days 14 hours ago.

How does My Staging Test Server rank against other Rust servers?

On player hours for the past week, My Staging Test Server sits at #15,412, which puts it inside the top – of every ranked server.

Operator and location

How reliably does My Staging Test Server stay online?

No contact with My Staging Test Server right now, and the last recorded contact was 39 days 14 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 14 September 2026 is when Rust Server Trends first recorded it.

Where in the world is My Staging Test Server hosted?

A region is not published by My Staging Test Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 85.155.228.58:28015.

What build of Rust does My Staging Test Server use?

Rust network protocol 2633 and build 164795 on Windows is what My Staging Test Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on My Staging Test Server?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked.

On what timetable does My Staging Test Server run its wipes?

On record so far are too few of My Staging Test Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 41 days 13 hours.

Tags

What do the server tags on My Staging Test Server mean?

These are the tags My Staging Test Server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs164795 (Build): Game build: 164795; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does My Staging Test Server appear?

These Rust Server Trends lists include My Staging Test Server: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto My Staging Test Server?

Enter client.connect 85.155.228.58:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164795,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players 10 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs164795
Build Game build: 164795.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.