Station XX-14469 · no signal
4Netplayers Rust Server
Offline 85.14.211.3:22900 checked 28d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,469
- top 61%
- Last wipe
- 32d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on 4Netplayers Rust Server?
4Netplayers Rust Server runs a procedural map of size 4,000 with seed 1234567890, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on 4Netplayers Rust Server?
The name of 4Netplayers Rust Server gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on 4Netplayers Rust Server right now?
No players are recorded on 4Netplayers Rust Server at this moment; it is offline, and the last sighting was 28 days 4 hours ago.
How does 4Netplayers Rust Server rank against other Rust servers?
On player hours for the past week, 4Netplayers Rust Server sits at #14,469, which puts it inside the top 61% of every ranked server.
Server facts
How reliably does 4Netplayers Rust Server stay online?
No contact with 4Netplayers Rust Server right now, and the last recorded contact was 28 days 4 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 25 September 2026 is when Rust Server Trends first recorded it.
Which region does 4Netplayers Rust Server run from?
No region is published by 4Netplayers Rust Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 85.14.211.3:22900 is the address it uses.
What build of Rust does 4Netplayers Rust Server use?
On Linux, 4Netplayers Rust Server runs Rust network protocol 2633 and build 165217. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does 4Netplayers Rust Server run its wipes?
Too few wipes of 4Netplayers Rust Server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 32 days 16 hours.
Tags
What do the server tags on 4Netplayers Rust Server mean?
The game's server browser reads the tags 4Netplayers Rust Server publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does 4Netplayers Rust Server appear?
You will find 4Netplayers Rust Server on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
How do you connect to 4Netplayers Rust Server?
Enter client.connect 85.14.211.3:22900 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.