Rust Server TrendsSeismic network · station log
Recording Stations11,695 Players39,471 Active2,990 Wipes · 3 h89 48 h

Station XX-15379 · no signal

4Netplayers Rust Server

Offline 85.14.210.9:21800 checked 8d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,379
top 70%
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15379 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep1 Oct6 Oct17 Oct22 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
14.5 daysbetween real wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 17 Oct, 19:46 UTC11d ago M0.0rising 1 – running 0
Sat 3 Oct, 07:25 UTC25d ago M0.0steady 0 – 14.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average
176/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
125/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
19/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 288 on average
14/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
18/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average
23/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on 4Netplayers Rust Server?

The procedural map on 4Netplayers Rust Server is size 2,200 with seed 1234567890, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on 4Netplayers Rust Server?

No gather rate appears in the name of 4Netplayers Rust Server. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on 4Netplayers Rust Server right now?

4Netplayers Rust Server is not responding at this moment and is offline, last seen 8 days 10 hours ago.

How does 4Netplayers Rust Server rank against other Rust servers?

Over the last seven days, 4Netplayers Rust Server recorded enough player hours to reach #15,379 worldwide, placing it in the top 70% of all ranked servers.

Server details

How reliably does 4Netplayers Rust Server stay online?

As recorded now, 4Netplayers Rust Server is not reachable, the last contact having been 8 days 10 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 26 September 2026.

Where in the world is 4Netplayers Rust Server hosted?

A region is not published by 4Netplayers Rust Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 85.14.210.9:21800.

Which Rust version is 4Netplayers Rust Server running?

Rust network protocol 2634 and build 167781 on Linux is what 4Netplayers Rust Server runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on 4Netplayers Rust Server?

0 players, on average, was the busiest crowd at its recent wipes. 1 hours into the latest wipe, the crowd reached its peak.

How often does 4Netplayers Rust Server wipe, and on which days?

On record so far are too few of 4Netplayers Rust Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 11 days 3 hours.

Lists and tags

What do the server tags on 4Netplayers Rust Server mean?

The game's server browser reads the tags 4Netplayers Rust Server publishes: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does 4Netplayers Rust Server appear?

These Rust Server Trends lists include 4Netplayers Rust Server: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

How do you connect to 4Netplayers Rust Server?

You can connect by pressing F1 in Rust and typing client.connect 85.14.210.9:21800 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players 10 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.