Rust Server TrendsSeismic network · station log
Recording Stations11,680 Players38,014 Active2,926 Wipes · 3 h94 48 h

Station XX-15353 · recording

GER | RUSTMAWA TESTSERVER | PRIVATE

Online 85.14.205.57:28015 checked 11m ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,353
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15353 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 03:29 UTC26d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
130/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
29/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
13/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
3/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
2/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 78 on average
28/ 700
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on GER | RUSTMAWA TESTSERVER | PRIVATE?

The procedural map on GER | RUSTMAWA TESTSERVER | PRIVATE is size 4,250 with seed 1498076055, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on GER | RUSTMAWA TESTSERVER | PRIVATE?

The name of GER | RUSTMAWA TESTSERVER | PRIVATE gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on GER | RUSTMAWA TESTSERVER | PRIVATE right now?

At this moment, GER | RUSTMAWA TESTSERVER | PRIVATE records 0 players across 10 slots. Averaged across the last seven days, the population was 0 players.

How does GER | RUSTMAWA TESTSERVER | PRIVATE rank against other Rust servers?

The last seven days of player hours place GER | RUSTMAWA TESTSERVER | PRIVATE at #15,353, in the top 69% of all ranked servers.

Server details

How reliably does GER | RUSTMAWA TESTSERVER | PRIVATE stay online?

As recorded now, GER | RUSTMAWA TESTSERVER | PRIVATE is running. The uptime it reports puts its last restart about 21 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does GER | RUSTMAWA TESTSERVER | PRIVATE perform under load?

Across the last 48 hours it averaged 27 server fps, with a floor of 6. At its highest, it carried 107,785 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,293 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is GER | RUSTMAWA TESTSERVER | PRIVATE hosted?

No region tag comes from GER | RUSTMAWA TESTSERVER | PRIVATE, though the name points to Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 85.14.205.57:28015 is the address it uses.

What build of Rust does GER | RUSTMAWA TESTSERVER | PRIVATE use?

On Linux, GER | RUSTMAWA TESTSERVER | PRIVATE runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on GER | RUSTMAWA TESTSERVER | PRIVATE?

On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.

How often does GER | RUSTMAWA TESTSERVER | PRIVATE wipe, and on which days?

The rhythm of GER | RUSTMAWA TESTSERVER | PRIVATE cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 26 days 23 hours is how long the current world has been running.

Tags

What do the server tags on GER | RUSTMAWA TESTSERVER | PRIVATE mean?

These are the tags GER | RUSTMAWA TESTSERVER | PRIVATE publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does GER | RUSTMAWA TESTSERVER | PRIVATE appear?

You will find GER | RUSTMAWA TESTSERVER | PRIVATE on the following Rust Server Trends lists: EU Rust servers and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

How do you connect to GER | RUSTMAWA TESTSERVER | PRIVATE?

To join, enter client.connect 85.14.205.57:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://i.ibb.co/hZ00DH1/rustmawaheader-testserver.png.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players 10 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.