Station XX-7006 · recording
Gamed!de
Online 85.14.194.247:28015 checked 2h ago
- Players now
- 0/ 8
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #7,006
- top 32%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 8 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Gamed!de?
The procedural map on Gamed!de is size 2,500 with seed 6738, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Gamed!de?
The name of Gamed!de gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on Gamed!de right now?
At this moment, Gamed!de records 0 players across 8 slots. The seven-day average is 0 players, with a peak of 1.
How does Gamed!de rank against other Rust servers?
Over the last seven days, Gamed!de recorded enough player hours to reach #7,006 worldwide, placing it in the top 32% of all ranked servers.
Operator and location
How reliably does Gamed!de stay online?
Gamed!de is up at the moment. Going by the uptime figure it reports, it restarted about 5 days 2 hours ago. 120 of 168 hours in the last 7 full days were up time, 71% of the total. Its earliest appearance in the records of Rust Server Trends dates to 16 October 2026.
Does Gamed!de hold a steady tick rate?
Its average server fps over the last 48 hours was 30, and it never dropped below 15. Buildings, deployables and all the rest of the world's entities brought it to a high of 31,477. It reached a ceiling of 2,656 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Gamed!de hosted?
A region is not published by Gamed!de. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 85.14.194.247:28015.
What build of Rust does Gamed!de use?
Rust network protocol 2635 and build 168909 on Linux is what Gamed!de runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does Gamed!de run its wipes?
The rhythm of Gamed!de cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 12 days 3 hours.
Tags
What do the server tags on Gamed!de mean?
The game's server browser reads the tags Gamed!de publishes: gmrust (Game mode): Survival in standard Rust; mp8 (Max players): The server has 8 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Gamed!de appear?
You will find Gamed!de on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to Gamed!de?
You can connect by pressing F1 in Rust and typing client.connect 85.14.194.247:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.