Rust Server TrendsSeismic network · station log
Recording Stations11,628 Players32,585 Active2,817 Wipes · 3 h70 48 h

Station XX-15149 · no signal

Rust Server

Offline 85.131.248.3:28015 checked 45d ago

Connect
Players now
0/ 1
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,149
no region published
Last wipe
55d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15149 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
No rank history yet.
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 537 on average
162/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
152/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
14/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 281 on average
14/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
18/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average
66/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Rust Server?

The map on Rust Server is procedural, produced by the game.

Which settings and rules apply on Rust Server?

The name of Rust Server gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on Rust Server?

A reading taken now finds Rust Server offline; the most recent activity was 45 days 9 hours ago.

How does Rust Server rank against other Rust servers?

Over the last seven days, Rust Server recorded enough player hours to reach #15,149 worldwide, placing it in the top – of all ranked servers.

Server details

How reliably does Rust Server stay online?

Rust Server is down at the moment; the last recorded contact was 45 days 9 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Which region does Rust Server run from?

A region is not published by Rust Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 85.131.248.3:28015.

Which Rust version is Rust Server running?

Rust Server is running Rust network protocol 2633 and build 163794 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

How often does Rust Server wipe, and on which days?

On record so far are too few of Rust Server's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 55 days 9 hours is how long the current world has been running.

Tags

What do the server tags on Rust Server mean?

Tags published by Rust Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp1 (Max players): 1 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163794 (Build): It runs game build 163794; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Rust Server appear?

You will find Rust Server on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to Rust Server?

To join, enter client.connect 85.131.248.3:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp1
Max players 1 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs163794
Build It runs game build 163794.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.