Station XX-5850 · no signal
My Practice Server
Offline 85.130.187.220:28015 checked 1d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M0.4▼falling
- −3 players on the day
- 7-day average
- 1
- peak 3
- Rank
- #5,850
- top 26%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M0.4▼falling−3 players
- Sharpest hour
- −2into Wed 16:00 UTC
- Peak · 48 h
- 3most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 1 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 16:40 UTC6d ago | M0.3▲rising | 2 | – | running | 0 | |
| Thu 22 Oct, 16:16 UTC7d ago | M0.0■steady | 2 | – | 1 days | 2 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on My Practice Server?
My Practice Server runs a procedural map of size 4,250 with seed 330014502, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on My Practice Server?
No gather rate appears in the name of My Practice Server. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on My Practice Server right now?
My Practice Server is not responding at this moment and is offline, last seen 24 hours ago. The seven-day average is 1 players, with a peak of 3. The last 48 hours show their highest activity at 14:00 UTC, averaging 3 players.
How does My Practice Server rank against other Rust servers?
Over the last seven days, My Practice Server recorded enough player hours to reach #5,850 worldwide, placing it in the top 26% of all ranked servers.
Server details
How reliably does My Practice Server stay online?
My Practice Server is down at the moment; the last recorded contact was 24 hours ago. Its reported uptime points to a restart about 1 hours ago. 40 of 144 hours in the last 6 full days were up time, 28% of the total. 22 October 2026 is when Rust Server Trends first recorded it.
How well does My Practice Server perform under load?
The 48-hour average is 126 server fps; 123 is the lowest observed. At its highest, it carried 111,560 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,505 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is My Practice Server hosted?
No region is published by My Practice Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 85.130.187.220:28015.
What build of Rust does My Practice Server use?
On Windows, My Practice Server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on My Practice Server?
2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 18 hours after the wipe.
How often does My Practice Server wipe, and on which days?
Too few wipes of My Practice Server are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 6 days.
Tags
What do the server tags on My Practice Server mean?
The game's server browser reads the tags My Practice Server publishes: gmrust (Game mode): Survival in standard Rust; mp4 (Max players): 4 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does My Practice Server appear?
You will find My Practice Server on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How to join
How do you connect to My Practice Server?
To join, enter client.connect 85.130.187.220:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.