Rust Server TrendsSeismic network · station log
Recording Stations11,626 Players39,326 Active2,997 Wipes · 3 h96 48 h

Station XX-10434 · recording

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Online 85.1.29.131:28015 checked 10m ago

Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#10,434
top 47%
Last wipe
9d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-10434 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123408:0017:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040008:0017:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct21 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
8.8 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
0players, last three wipes
crowd held
0%else halves by day 3

The first 48 hours of its last wipes

Sun 18 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 41 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 18 Oct, 18:12 UTC9d ago M0.0steady 0 – running 0
Fri 2 Oct, 06:48 UTC26d ago M0.0rising 1 halved by day 3 16.5 days 0
Thu 1 Oct, 03:04 UTC27d ago M0.0steady 0 – 1.2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 535 on average
329/ 300
Rustoria.co - EU Main EU · groups of 16+ · weekly · 320 on average
6/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 319 on average
19/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
29/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 277 on average
31/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average
33/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

Generated by the game, the map on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE is procedural, size 3,000 with seed 190440001. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

The name of REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

A reading taken now shows 0 players on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE, which has 50 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2.

How does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE rank against other Rust servers?

Over the last seven days, REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE recorded enough player hours to reach #10,434 worldwide, placing it in the top 47% of all ranked servers.

Server details

How reliably does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE stay online?

Right now, you can reach REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE. The uptime it reports puts its last restart about 47 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

How well does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE perform under load?

Its average server fps over the last 48 hours was 167, and it never dropped below 135. Buildings, deployables and all the rest of the world's entities brought it to a high of 49,367. Its highest memory use was 1,766 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE run from?

No region is published by REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 85.1.29.131:28015.

What build of Rust does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE use?

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

0 players, on average, was the busiest crowd at its recent wipes. 41 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 3 it fell below half in the wipes where it didn't hold.

On what timetable does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE run its wipes?

No next wipe can be predicted for REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 9 days 13 hours.

Server tags

What do the server tags on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE mean?

These are the tags REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE appear?

The Rust Server Trends lists that take in REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

What steps get you onto REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

Enter client.connect 85.1.29.131:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players The server has 50 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.