Station XX-10434 · recording
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Online 85.1.29.131:28015 checked 10m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #10,434
- top 47%
- Last wipe
- 9d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 8.8 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 0players, last three wipes
- crowd held
- 0%else halves by day 3
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 41 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 18 Oct, 18:12 UTC9d ago | M0.0■steady | 0 | – | running | 0 | |
| Fri 2 Oct, 06:48 UTC26d ago | M0.0▲rising | 1 | halved by day 3 | 16.5 days | 0 | |
| Thu 1 Oct, 03:04 UTC27d ago | M0.0■steady | 0 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?
Generated by the game, the map on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE is procedural, size 3,000 with seed 190440001. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?
The name of REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?
A reading taken now shows 0 players on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE, which has 50 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2.
How does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE rank against other Rust servers?
Over the last seven days, REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE recorded enough player hours to reach #10,434 worldwide, placing it in the top 47% of all ranked servers.
Server details
How reliably does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE stay online?
Right now, you can reach REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE. The uptime it reports puts its last restart about 47 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
How well does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE perform under load?
Its average server fps over the last 48 hours was 167, and it never dropped below 135. Buildings, deployables and all the rest of the world's entities brought it to a high of 49,367. Its highest memory use was 1,766 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE run from?
No region is published by REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 85.1.29.131:28015.
What build of Rust does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE use?
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?
0 players, on average, was the busiest crowd at its recent wipes. 41 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 3 it fell below half in the wipes where it didn't hold.
On what timetable does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE run its wipes?
No next wipe can be predicted for REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 9 days 13 hours.
Server tags
What do the server tags on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE mean?
These are the tags REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE appear?
The Rust Server Trends lists that take in REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?
Enter client.connect 85.1.29.131:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.