Station XX-14025 · no signal
NatchPlay traffic test
Offline 84.71.137.90:28015 checked 1d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #14,025
- top 63%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- +1into Wed 12:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 28 Oct, 12:03 UTC1d ago | – | – | – | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on NatchPlay traffic test?
A procedural map runs on NatchPlay traffic test, generated by the game.
Which settings and rules apply on NatchPlay traffic test?
You will find no gather rate in the name of NatchPlay traffic test. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on NatchPlay traffic test?
NatchPlay traffic test is not responding at this moment and is offline, last seen 34 hours ago. The seven-day average is 0 players, with a peak of 1. Averaged over the last 48 hours, the busiest hour was 12:00 UTC at 1 players.
How does NatchPlay traffic test rank against other Rust servers?
The last seven days of player hours place NatchPlay traffic test at #14,025, in the top 63% of all ranked servers.
Server details
How reliably does NatchPlay traffic test stay online?
As recorded now, NatchPlay traffic test is not reachable, the last contact having been 34 hours ago. Its earliest appearance in the records of Rust Server Trends dates to 28 October 2026.
Where in the world is NatchPlay traffic test hosted?
Nothing about a region comes from NatchPlay traffic test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 84.71.137.90:28015.
Which Rust version is NatchPlay traffic test running?
NatchPlay traffic test is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does NatchPlay traffic test run its wipes?
Too few wipes of NatchPlay traffic test are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 35 hours is how long the current world has been running.
Tags
What do the server tags on NatchPlay traffic test mean?
These are the tags NatchPlay traffic test publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does NatchPlay traffic test appear?
These Rust Server Trends lists include NatchPlay traffic test: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How to join
How do you connect to NatchPlay traffic test?
You can connect by pressing F1 in Rust and typing client.connect 84.71.137.90:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.