Station XX-15389 · no signal
Local 1x1 (no EAC)
Offline 84.55.22.23:28015 checked 31d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,389
- top 65%
- Last wipe
- 33d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Local 1x1 (no EAC)?
Local 1x1 (no EAC) uses a procedural map, which the game generates.
Which settings and rules apply on Local 1x1 (no EAC)?
The name of Local 1x1 (no EAC) gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC off, Valve's anti-cheat.
Live population
What is the current population on Local 1x1 (no EAC)?
No players are recorded on Local 1x1 (no EAC) at this moment; it is offline, and the last sighting was 31 days 16 hours ago.
How does Local 1x1 (no EAC) rank against other Rust servers?
On player hours for the past week, Local 1x1 (no EAC) sits at #15,389, which puts it inside the top 65% of every ranked server.
Operator and location
How reliably does Local 1x1 (no EAC) stay online?
As recorded now, Local 1x1 (no EAC) is not reachable, the last contact having been 31 days 16 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 26 September 2026.
Which region does Local 1x1 (no EAC) run from?
No region is published by Local 1x1 (no EAC). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 84.55.22.23:28015.
What build of Rust does Local 1x1 (no EAC) use?
Rust network protocol 2633 and build 165217 on Windows is what Local 1x1 (no EAC) runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does Local 1x1 (no EAC) wipe, and on which days?
The rhythm of Local 1x1 (no EAC) cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 33 days 15 hours is how long the current world has been running.
Lists and tags
What do the server tags on Local 1x1 (no EAC) mean?
The game's server browser reads the tags Local 1x1 (no EAC) publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Local 1x1 (no EAC) appear?
The Rust Server Trends lists that take in Local 1x1 (no EAC) are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connecting
What steps get you onto Local 1x1 (no EAC)?
To join, enter client.connect 84.55.22.23:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.