Rust Server TrendsSeismic network · station log
Recording Stations11,658 Players32,604 Active2,794 Wipes · 3 h75 48 h

Station EU-2502 · recording

[TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK |

Online EU 84.54.14.162:28015 checked 12m ago

biweekly wipes vanillaoxide
Connect
Players now
0/ 200
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
2
peak 6
Rank
#2,502
top 11% · #962 in EU
Last wipe
13d ago
biweekly schedule
Next wipe
11h
Thu 29 Oct, 15:52 UTC
Seismic record · station EU-2502 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 200 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+3into Wed 13:00 UTC
Peak · 48 h
6most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246805:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 15:52 UTC, in 11h. Its biweekly schedule tag · low confidence

usual gap
11.6 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
7players, last three wipes
crowd held
33%else halves by day 1.5

Coming wipes

  1. 11hThu 29 Oct, 15:52 UTC
  2. 7d 14hThu 5 Nov, 19:00 UTCFW
  3. 14d 11hThu 12 Nov, 15:52 UTC
  4. 28d 11hThu 26 Nov, 15:52 UTC
  5. 35d 14hThu 3 Dec, 19:00 UTCFW
  6. 42d 11hThu 10 Dec, 15:52 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSun 20 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 18, 46 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 15:52 UTC13d ago M1.2rising 18 – running 1
Thu 1 Oct, 17:56 UTC FW27d ago M0.5rising 3 halved by day 1 13.9 days 0
Sun 20 Sep, 03:06 UTC39d ago M0.0rising 1 halved by day 2 11.6 days 0
Thu 17 Sep, 15:53 UTC41d ago M0.5rising 3 held half 2.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average
34/ 200
Rustafied.com - EU Medium - Large EU · groups of 16+ · biweekly · 130 on average
6/ 100
Rusty Moose |EU Biweekly| EU · groups of 12+ · biweekly · 30 on average
6/ 200
Rustoria.co - EU Medium EU · groups of 12+ · biweekly · 25 on average
9/ 200
Владивосток | ДЛЯ НОВИЧКОВ | INSOMNIS EU · groups of 30+ · biweekly · 17 on average
16/ 150
РОССИЯ#2|КЛАССИКА|ДЛЯ НОВИЧКОВ16.10 EU · groups of 8+ · biweekly · 17 on average
0/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK |?

The procedural map on [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | is size 3,850 with seed 1212824008, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK |?

No gather rate appears in the name of [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK |. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. The plugins run on Oxide. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | right now?

A reading taken now shows 0 players on [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK |, which has 200 slots. The seven-day average is 2 players, with a peak of 6. The last 48 hours show their highest activity at 14:00 UTC, averaging 5 players.

How does [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | rank against other Rust servers?

[TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | is #962 in Europe and #2,502 worldwide on the past week's player hours, within the top 11% of ranked servers.

Operator and location

How reliably does [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | stay online?

Right now, you can reach [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK |. The uptime it reports puts its last restart about 1 minutes ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | perform under load?

Across the last 48 hours it averaged 98 server fps, with a floor of 33. At its highest, it carried 88,772 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,879 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | hosted?

In Europe [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | lists itself, with the tag EU. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 84.54.14.162:28015 is the address it uses.

What build of Rust does [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | use?

Rust network protocol 2635 and build 168909 on Linux is what [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK |?

The recent wipes averaged a busiest count of 7 players. 46 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 33% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.5.

How often does [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | wipe, and on which days?

The prediction is taken from its tag, since [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | has too few wipes on record to confirm the schedule. Thursday 29 October at 15:52 UTC is when its next wipe is due. 13 days 12 hours is how long the current world has been running. In its tags it sets out a wipe schedule of every two weeks.

Server tags

What do the server tags on [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | mean?

These are the tags [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp200 (Max players): Slots: 200; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^b (Biweekly): A wipe comes every second week; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) is the plugin framework running here; EU (Europe): Europe is the region it's listed under in the browser; sc2 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | appear?

The Rust Server Trends lists that take in [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | are: EU Rust servers, Rust community servers without the side modes and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How to join

How do you connect to [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK |?

You can connect by pressing F1 in Rust and typing client.connect 84.54.14.162:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://rustgele.com is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^v,EU,gmrust,cs168909,sc2,ts8,^o

Game

gmrust
Game mode Survival in standard Rust.
mp200
Max players Slots: 200.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.

Region

EU
Europe Europe is the region it's listed under in the browser.

Other

sc2
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.