Rust Server TrendsSeismic network · station log
Recording Stations11,838 Players77,057 Active3,823 Wipes · 3 h147 48 h

Station XX-13322 · no signal

Server

Offline 84.28.7.245:28015 checked 15d ago

Connect
Players now
1/ 1
100% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,322
top 61%
Last wipe
15d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13322 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average
672/ 750
Rustoria.co - EU Main EU · groups of 16+ · weekly · 343 on average
48/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 339 on average
84/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 315 on average
370/ 450
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average
182/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 260 on average
163/ 250
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Server?

A procedural map runs on Server, generated by the game.

Which settings and rules apply on Server?

The name of Server gives no gather rate. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on Server right now?

No players are recorded on Server at this moment; it is offline, and the last sighting was 15 days 5 hours ago.

How does Server rank against other Rust servers?

On player hours for the past week, Server sits at #13,322, which puts it inside the top 61% of every ranked server.

Server details

How reliably does Server stay online?

Server is down at the moment; the last recorded contact was 15 days 5 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 12 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Server hosted?

A region is not published by Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 84.28.7.245:28015.

What build of Rust does Server use?

Rust network protocol 2634 and build 167584 on Windows is what Server runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

How often does Server wipe, and on which days?

The rhythm of Server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 15 days 9 hours is how long the current world has been running.

Tags

What do the server tags on Server mean?

These are the tags Server publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): Slots: 1; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167584 (Build): It runs game build 167584; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Server appear?

You will find Server on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto Server?

You can connect by pressing F1 in Rust and typing client.connect 84.28.7.245:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167584,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp1
Max players Slots: 1.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167584
Build It runs game build 167584.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.