Station XX-16611 · no signal
Serton Local Dev [NO-EAC]
Offline 84.247.45.217:28015 checked 32d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,611
- top 71%
- Last wipe
- 53d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Serton Local Dev [NO-EAC]?
The map on Serton Local Dev [NO-EAC] is procedural, produced by the game.
Which settings and rules apply on Serton Local Dev [NO-EAC]?
No gather rate appears in the name of Serton Local Dev [NO-EAC]. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server has VAC off, Valve's anti-cheat.
Population
What is the current population on Serton Local Dev [NO-EAC]?
Serton Local Dev [NO-EAC] is not responding at this moment and is offline, last seen 32 days 17 hours ago.
How does Serton Local Dev [NO-EAC] rank against other Rust servers?
Over the last seven days, Serton Local Dev [NO-EAC] recorded enough player hours to reach #16,611 worldwide, placing it in the top 71% of all ranked servers.
Server details
How reliably does Serton Local Dev [NO-EAC] stay online?
Serton Local Dev [NO-EAC] is down at the moment; the last recorded contact was 32 days 17 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 24 September 2026.
Where in the world is Serton Local Dev [NO-EAC] hosted?
No region is published by Serton Local Dev [NO-EAC]. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 84.247.45.217:28015 is the address it uses.
What build of Rust does Serton Local Dev [NO-EAC] use?
Rust network protocol 2633 and build 163207 on Windows is what Serton Local Dev [NO-EAC] runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
How often does Serton Local Dev [NO-EAC] wipe, and on which days?
The rhythm of Serton Local Dev [NO-EAC] cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 53 days 15 hours is how long the current world has been running.
Lists and tags
What do the server tags on Serton Local Dev [NO-EAC] mean?
These are the tags Serton Local Dev [NO-EAC] publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163207 (Build): It runs game build 163207; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Serton Local Dev [NO-EAC] appear?
You will find Serton Local Dev [NO-EAC] on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connecting
What steps get you onto Serton Local Dev [NO-EAC]?
To join, enter client.connect 84.247.45.217:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.