Rust Server TrendsSeismic network · station log
Recording Stations11,663 Players33,677 Active2,838 Wipes · 3 h84 48 h

Station XX-15092 · no signal

tol test server

Offline 84.24.216.33:28015 checked 13d ago

Connect
Players now
0/ 5
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,092
top 70%
Last wipe
13d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15092 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep25 Sep17 Oct19 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 12:22 UTC13d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 555 on average
135/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
117/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
12/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 286 on average
22/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
11/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average
21/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on tol test server?

You will find no gather rate in the name of tol test server. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on tol test server?

tol test server is not responding at this moment and is offline, last seen 13 days 7 hours ago.

How does tol test server rank against other Rust servers?

On player hours for the past week, tol test server sits at #15,092, which puts it inside the top 70% of every ranked server.

Server facts

How reliably does tol test server stay online?

No contact with tol test server right now, and the last recorded contact was 13 days 7 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 17 September 2026.

Which region does tol test server run from?

No region is published by tol test server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 84.24.216.33:28015.

What build of Rust does tol test server use?

On Linux, tol test server runs Rust network protocol 2635 and build 168105. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on tol test server?

The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak.

How often does tol test server wipe, and on which days?

The rhythm of tol test server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 13 days 15 hours.

Tags

What do the server tags on tol test server mean?

The game's server browser reads the tags tol test server publishes: gmrust (Game mode): Survival in standard Rust; mp5 (Max players): Slots: 5; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168105 (Build): It runs game build 168105; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does tol test server appear?

The Rust Server Trends lists that take in tol test server are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

What steps get you onto tol test server?

Enter client.connect 84.24.216.33:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168105,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp5
Max players Slots: 5.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168105
Build It runs game build 168105.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.