Rust Server TrendsSeismic network · station log
Recording Stations11,869 Players90,153 Active3,832 Wipes · 3 h374 48 h

Station XX-15976 · no signal

Imgfire PoC

Offline 84.185.105.101:28015 checked 24d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,976
top 71%
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15976 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
476/ 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
441/ 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 286 on average
739/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
64/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 270 on average
458/ 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average
26/ 250
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Imgfire PoC?

The map on Imgfire PoC is procedural, produced by the game.

Which settings and rules apply on Imgfire PoC?

No gather rate appears in the name of Imgfire PoC. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Anti-cheat is off: VAC, from Valve.

Population

How many players are recorded on Imgfire PoC right now?

Imgfire PoC is not responding at this moment and is offline, last seen 24 days 15 hours ago.

How does Imgfire PoC rank against other Rust servers?

On player hours for the past week, Imgfire PoC sits at #15,976, which puts it inside the top 71% of every ranked server.

Server facts

How reliably does Imgfire PoC stay online?

As recorded now, Imgfire PoC is not reachable, the last contact having been 24 days 15 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 4 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does Imgfire PoC run from?

A region is not published by Imgfire PoC. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 84.185.105.101:28015.

What build of Rust does Imgfire PoC use?

Rust network protocol 2634 and build 166652 on Linux is what Imgfire PoC runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does Imgfire PoC wipe, and on which days?

On record so far are too few of Imgfire PoC's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 25 days 19 hours.

Lists and tags

What do the server tags on Imgfire PoC mean?

These are the tags Imgfire PoC publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Imgfire PoC appear?

These Rust Server Trends lists include Imgfire PoC: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto Imgfire PoC?

Enter client.connect 84.185.105.101:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.