Rust Server TrendsSeismic network · station log
Recording Stations11,722 Players61,093 Active3,368 Wipes · 3 h184 48 h

Station XX-11265 · no signal

Fatcat

Offline 84.18.231.96:28015 checked 4d ago

Connect
Players now
0/ 5
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#11,265
top 51%
Last wipe
18d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-11265 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 516 on average
453/ 475
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
364/ 375
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
43/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
31/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
52/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 243 on average
151/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Fatcat?

Fatcat uses a procedural map, which the game generates.

Which settings and rules apply on Fatcat?

You will find no gather rate in the name of Fatcat. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Fatcat right now?

No players are recorded on Fatcat at this moment; it is offline, and the last sighting was 4 days 9 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does Fatcat rank against other Rust servers?

On player hours for the past week, Fatcat sits at #11,265, which puts it inside the top 51% of every ranked server.

Operator and location

How reliably does Fatcat stay online?

Fatcat is down at the moment; the last recorded contact was 4 days 9 hours ago. 8 of 168 hours in the last 7 full days were up time, 5% of the total. On 10 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Fatcat hosted?

No region is published by Fatcat. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 84.18.231.96:28015 is the address it uses.

What build of Rust does Fatcat use?

Rust network protocol 2635 and build 168909 on Linux is what Fatcat runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

How often does Fatcat wipe, and on which days?

The rhythm of Fatcat cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 18 days 15 hours is how long the current world has been running.

Tags

What do the server tags on Fatcat mean?

These are the tags Fatcat publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Fatcat appear?

You will find Fatcat on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto Fatcat?

Enter client.connect 84.18.231.96:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp5
Max players 5 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.