Station XX-15496 · no signal
EpicFuse Reachability PoC
Offline 84.173.128.251:28015 checked 37d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,496
- top 67%
- Last wipe
- 37d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 22 Sep, 06:02 UTC37d ago | M0.5▼falling | 0 | – | – | running | 3 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on EpicFuse Reachability PoC?
A procedural map runs on EpicFuse Reachability PoC, generated by the game.
Which settings and rules apply on EpicFuse Reachability PoC?
No gather rate appears in the name of EpicFuse Reachability PoC. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on EpicFuse Reachability PoC?
EpicFuse Reachability PoC is not responding at this moment and is offline, last seen 37 days 3 hours ago.
How does EpicFuse Reachability PoC rank against other Rust servers?
Over the last seven days, EpicFuse Reachability PoC recorded enough player hours to reach #15,496 worldwide, placing it in the top 67% of all ranked servers.
Server facts
How reliably does EpicFuse Reachability PoC stay online?
EpicFuse Reachability PoC is down at the moment; the last recorded contact was 37 days 3 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 22 September 2026.
Where in the world is EpicFuse Reachability PoC hosted?
Nothing about a region comes from EpicFuse Reachability PoC. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 84.173.128.251:28015.
Which Rust version is EpicFuse Reachability PoC running?
Rust network protocol 2633 and build 164530 on Linux is what EpicFuse Reachability PoC runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on EpicFuse Reachability PoC?
On average, the busiest point of its recent wipes drew 0 players. 0 hours into the latest wipe, the crowd reached its peak.
On what timetable does EpicFuse Reachability PoC run its wipes?
Too few wipes of EpicFuse Reachability PoC are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 37 days 3 hours is how long the current world has been running.
Tags
What do the server tags on EpicFuse Reachability PoC mean?
These are the tags EpicFuse Reachability PoC publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does EpicFuse Reachability PoC appear?
The Rust Server Trends lists that take in EpicFuse Reachability PoC are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
What steps get you onto EpicFuse Reachability PoC?
Enter client.connect 84.173.128.251:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.