Rust Server TrendsSeismic network · station log
Recording Stations11,791 Players67,584 Active3,634 Wipes · 3 h129 48 h

Station XX-15901 · no signal

Test

Offline 84.166.196.163:28015 checked 21d ago

Connect
Players now
0/ 3
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,901
top 72%
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15901 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 3 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct10 Oct12 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 554 on average
501/ 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
309/ 400
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 295 on average
41/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 294 on average
36/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average
85/ 150
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average
109/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Test?

Test uses a procedural map, which the game generates.

Which settings and rules apply on Test?

No gather rate appears in the name of Test. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on Test right now?

A reading taken now finds Test offline; the most recent activity was 21 days ago.

How does Test rank against other Rust servers?

On player hours for the past week, Test sits at #15,901, which puts it inside the top 72% of every ranked server.

Server details

How reliably does Test stay online?

No contact with Test right now, and the last recorded contact was 21 days ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 4 October 2026.

Where in the world is Test hosted?

Nothing about a region comes from Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 84.166.196.163:28015.

Which Rust version is Test running?

Rust network protocol 2634 and build 166652 on Windows is what Test runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

On what timetable does Test run its wipes?

Too few wipes of Test are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 24 days 4 hours is how long the current world has been running.

Tags

What do the server tags on Test mean?

Tags published by Test and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp3 (Max players): The server has 3 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Test appear?

These Rust Server Trends lists include Test: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto Test?

Enter client.connect 84.166.196.163:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp3
Max players The server has 3 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.