Station XX-12911 · no signal
Mod testing ground
Offline 84.15.220.97:28015 checked 11d ago
- Players now
- 1/ 500
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #12,911
- top 60%
- Last wipe
- 23d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 500 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Mod testing ground?
Mod testing ground uses a procedural map, which the game generates.
Which settings and rules apply on Mod testing ground?
You will find no gather rate in the name of Mod testing ground. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on Mod testing ground right now?
No players are recorded on Mod testing ground at this moment; it is offline, and the last sighting was 11 days 6 hours ago.
How does Mod testing ground rank against other Rust servers?
Over the last seven days, Mod testing ground recorded enough player hours to reach #12,911 worldwide, placing it in the top 60% of all ranked servers.
Operator and location
How reliably does Mod testing ground stay online?
Mod testing ground is down at the moment; the last recorded contact was 11 days 6 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 16 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Mod testing ground run from?
Nothing about a region comes from Mod testing ground. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 84.15.220.97:28015 is the address it uses.
What build of Rust does Mod testing ground use?
Mod testing ground is running Rust network protocol 2634 and build 166652 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
How often does Mod testing ground wipe, and on which days?
On record so far are too few of Mod testing ground's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 23 days 11 hours.
Lists and tags
What do the server tags on Mod testing ground mean?
Tags published by Mod testing ground and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): 500 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Mod testing ground appear?
These Rust Server Trends lists include Mod testing ground: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more.
Join the server
How do you connect to Mod testing ground?
Enter client.connect 84.15.220.97:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.