Rust Server TrendsSeismic network · station log
Recording Stations11,869 Players85,654 Active3,976 Wipes · 3 h170 48 h

Station XX-14412 · no signal

TestServer

Offline 84.147.150.45:28015 checked 27d ago

Connect
Players now
1/ 5
20% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,412
top 60%
Last wipe
30d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14412 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 504 on average
739/ 825
Rustoria.co - EU Main EU · groups of 16+ · weekly · 345 on average
51/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 340 on average
111/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 314 on average
417/ 500
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average
239/ 300
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 259 on average
188/ 300
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on TestServer?

TestServer uses a procedural map, which the game generates.

Which settings and rules apply on TestServer?

No gather rate appears in the name of TestServer. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on TestServer right now?

TestServer is not responding at this moment and is offline, last seen 27 days 7 hours ago.

How does TestServer rank against other Rust servers?

Over the last seven days, TestServer recorded enough player hours to reach #14,412 worldwide, placing it in the top 60% of all ranked servers.

Server facts

How reliably does TestServer stay online?

TestServer is down at the moment; the last recorded contact was 27 days 7 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 30 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does TestServer run from?

Nothing about a region comes from TestServer. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 84.147.150.45:28015 is the address it uses.

Which Rust version is TestServer running?

TestServer is running Rust network protocol 2633 and build 165217 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does TestServer wipe, and on which days?

On record so far are too few of TestServer's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 30 days 5 hours.

Tags

What do the server tags on TestServer mean?

The game's server browser reads the tags TestServer publishes: gmrust (Game mode): Survival in standard Rust; mp5 (Max players): The server has 5 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does TestServer appear?

These Rust Server Trends lists include TestServer: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

What steps get you onto TestServer?

Enter client.connect 84.147.150.45:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp5
Max players The server has 5 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs165217
Build It runs game build 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.