Rust Server TrendsSeismic network · station log
Recording Stations11,669 Players52,726 Active3,296 Wipes · 3 h86 48 h

Station XX-13013 · no signal

Rust Chill

Offline 83.44.158.69:28015 checked 9d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,013
top 59%
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13013 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 538 on average
451/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
307/ 325
Rustoria.co - EU Main EU · groups of 16+ · weekly · 316 on average
22/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 315 on average
30/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 275 on average
157/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average
75/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Rust Chill?

Rust Chill uses a procedural map, which the game generates.

Which settings and rules apply on Rust Chill?

You will find no gather rate in the name of Rust Chill. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on Rust Chill?

No players are recorded on Rust Chill at this moment; it is offline, and the last sighting was 9 days 19 hours ago.

How does Rust Chill rank against other Rust servers?

Over the last seven days, Rust Chill recorded enough player hours to reach #13,013 worldwide, placing it in the top 59% of all ranked servers.

Server facts

How reliably does Rust Chill stay online?

As recorded now, Rust Chill is not reachable, the last contact having been 9 days 19 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 18 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Rust Chill hosted?

A region is not published by Rust Chill. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 83.44.158.69:28015.

What build of Rust does Rust Chill use?

Rust Chill is running Rust network protocol 2634 and build 166586 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

How often does Rust Chill wipe, and on which days?

The rhythm of Rust Chill cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 19 hours is how long the current world has been running.

Lists and tags

What do the server tags on Rust Chill mean?

These are the tags Rust Chill publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166586 (Build): It runs game build 166586; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Rust Chill appear?

You will find Rust Chill on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto Rust Chill?

You can connect by pressing F1 in Rust and typing client.connect 83.44.158.69:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166586
Build It runs game build 166586.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.