Rust Server TrendsSeismic network · station log
Recording Stations11,680 Players52,558 Active3,201 Wipes · 3 h137 48 h

Station XX-15228 · no signal

dast public main

Offline 83.24.116.252:28015 checked 12d ago

Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,228
top 70%
Last wipe
22d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15228 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct17 Oct19 Oct20 Oct22 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 6 Oct, 18:13 UTC22d ago – – – – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 522 on average
355/ 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
327/ 325
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
33/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
34/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
55/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 246 on average
168/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on dast public main?

The procedural map on dast public main is size 3,500 with seed 12345, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on dast public main?

The name of dast public main gives no gather rate. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on dast public main right now?

dast public main is not responding at this moment and is offline, last seen 12 days 8 hours ago.

How does dast public main rank against other Rust servers?

Over the last seven days, dast public main recorded enough player hours to reach #15,228 worldwide, placing it in the top 70% of all ranked servers.

Server facts

How reliably does dast public main stay online?

As recorded now, dast public main is not reachable, the last contact having been 12 days 8 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 15 October 2026 is when Rust Server Trends first recorded it.

Which region does dast public main run from?

No region is published by dast public main. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 83.24.116.252:28015.

What build of Rust does dast public main use?

Rust network protocol 2634 and build 167781 on Windows is what dast public main runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

How often does dast public main wipe, and on which days?

Too few wipes of dast public main are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 22 days 15 hours.

Tags

What do the server tags on dast public main mean?

Tags published by dast public main and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does dast public main appear?

The Rust Server Trends lists that take in dast public main are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto dast public main?

You can connect by pressing F1 in Rust and typing client.connect 83.24.116.252:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players The server has 50 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.