Rust Server TrendsSeismic network · station log
Recording Stations11,582 Players33,161 Active2,855 Wipes · 3 h65 48 h

Station XX-16186 · no signal

Local Staging Test Server

Offline 83.217.171.135:28015 checked 28d ago

Connect
Players now
1/ 5
20% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,186
top 68%
Last wipe
28d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-16186 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 29 Sep, 21:01 UTC28d ago M0.0rising 1 – – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 533 on average
242/ 275
Rustoria.co - EU Main EU · groups of 16+ · weekly · 325 on average
15/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 323 on average
18/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
152/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average
63/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average
31/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on Local Staging Test Server?

No gather rate appears in the name of Local Staging Test Server. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on Local Staging Test Server?

Local Staging Test Server is not responding at this moment and is offline, last seen 28 days 8 hours ago.

How does Local Staging Test Server rank against other Rust servers?

The last seven days of player hours place Local Staging Test Server at #16,186, in the top 68% of all ranked servers.

Operator and location

How reliably does Local Staging Test Server stay online?

No contact with Local Staging Test Server right now, and the last recorded contact was 28 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 29 September 2026.

Which region does Local Staging Test Server run from?

Nothing about a region comes from Local Staging Test Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 83.217.171.135:28015.

Which Rust version is Local Staging Test Server running?

Local Staging Test Server is running Rust network protocol 2634 and build 166257 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Local Staging Test Server?

The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does Local Staging Test Server run its wipes?

On record so far are too few of Local Staging Test Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 28 days 8 hours.

Tags

What do the server tags on Local Staging Test Server mean?

Tags published by Local Staging Test Server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166257 (Build): It runs game build 166257; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Local Staging Test Server appear?

These Rust Server Trends lists include Local Staging Test Server: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to Local Staging Test Server?

You can connect by pressing F1 in Rust and typing client.connect 83.217.171.135:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166257,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players Slots: 5.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166257
Build It runs game build 166257.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.