Station XX-15129 · no signal
SADLADS TESTING GROUND
Offline 83.137.254.152:28015 checked 13d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,129
- top 70%
- Last wipe
- 22d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on SADLADS TESTING GROUND?
The procedural map on SADLADS TESTING GROUND is size 4,000 with seed 1234, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on SADLADS TESTING GROUND?
You will find no gather rate in the name of SADLADS TESTING GROUND. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. Anti-cheat is off: VAC, from Valve.
Population
How many players are recorded on SADLADS TESTING GROUND right now?
SADLADS TESTING GROUND is not responding at this moment and is offline, last seen 13 days 14 hours ago.
How does SADLADS TESTING GROUND rank against other Rust servers?
The last seven days of player hours place SADLADS TESTING GROUND at #15,129, in the top 70% of all ranked servers.
Server details
How reliably does SADLADS TESTING GROUND stay online?
As recorded now, SADLADS TESTING GROUND is not reachable, the last contact having been 13 days 14 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 11 October 2026 is when Rust Server Trends first recorded it.
Where in the world is SADLADS TESTING GROUND hosted?
No region is published by SADLADS TESTING GROUND. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 83.137.254.152:28015.
Which Rust version is SADLADS TESTING GROUND running?
Rust network protocol 2634 and build 167398 on Linux is what SADLADS TESTING GROUND runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
How often does SADLADS TESTING GROUND wipe, and on which days?
Too few wipes of SADLADS TESTING GROUND are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 22 days 7 hours.
Tags
What do the server tags on SADLADS TESTING GROUND mean?
The game's server browser reads the tags SADLADS TESTING GROUND publishes: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does SADLADS TESTING GROUND appear?
These Rust Server Trends lists include SADLADS TESTING GROUND: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
What steps get you onto SADLADS TESTING GROUND?
To join, enter client.connect 83.137.254.152:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.