Rust Server TrendsSeismic network · station log
Recording Stations11,704 Players46,860 Active3,181 Wipes · 3 h98 48 h

Station XX-15349 · recording

Spider's Web | Vanilla | s-tech.pm

Online 82.78.192.193:28015 checked 9m ago

Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
6d ago
no schedule published
Next wipe
7d 18h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15349 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct21 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

usual gap
21 daysbetween real wipes
wipe-day peak
0players, last three wipes

Coming wipes

  1. 7d 18hThu 5 Nov, 19:00 UTCFW
  2. 14d 13hThu 12 Nov, 13:49 UTC
  3. 35d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 13:49 UTC6d ago M0.0steady 0 – running 0
Thu 1 Oct, 12:24 UTC27d ago M0.0steady 0 – 21.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average
237/ 275
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
162/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 292 on average
28/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 291 on average
16/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
34/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average
45/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Spider's Web | Vanilla | s-tech.pm?

The procedural map on Spider's Web | Vanilla | s-tech.pm is size 3,500 with seed 138876610, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Spider's Web | Vanilla | s-tech.pm?

You will find no gather rate in the name of Spider's Web | Vanilla | s-tech.pm. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on Spider's Web | Vanilla | s-tech.pm right now?

0 of the 100 slots on Spider's Web | Vanilla | s-tech.pm are filled right now. Averaged across the last seven days, the population was 0 players.

How does Spider's Web | Vanilla | s-tech.pm rank against other Rust servers?

The last seven days of player hours place Spider's Web | Vanilla | s-tech.pm at #15,349, in the top 69% of all ranked servers.

Operator and location

How reliably does Spider's Web | Vanilla | s-tech.pm stay online?

Spider's Web | Vanilla | s-tech.pm is up at the moment. The uptime it reports puts its last restart about 3 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 144, or 86% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Does Spider's Web | Vanilla | s-tech.pm hold a steady tick rate?

The 48-hour average is 131 server fps; 89 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 68,758. Its highest memory use was 2,367 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Spider's Web | Vanilla | s-tech.pm run from?

A region is not published by Spider's Web | Vanilla | s-tech.pm. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 82.78.192.193:28015.

Which Rust version is Spider's Web | Vanilla | s-tech.pm running?

Spider's Web | Vanilla | s-tech.pm is running Rust network protocol 2634 and build 167781 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Spider's Web | Vanilla | s-tech.pm?

0 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does Spider's Web | Vanilla | s-tech.pm run its wipes?

At Spider's Web | Vanilla | s-tech.pm the wipes follow a every 3 weeks on Thursday at 13:49 UTC rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 6 days 10 hours.

Tags

What do the server tags on Spider's Web | Vanilla | s-tech.pm mean?

Tags published by Spider's Web | Vanilla | s-tech.pm and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Spider's Web | Vanilla | s-tech.pm appear?

These Rust Server Trends lists include Spider's Web | Vanilla | s-tech.pm: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Join the server

What steps get you onto Spider's Web | Vanilla | s-tech.pm?

You can connect by pressing F1 in Rust and typing client.connect 82.78.192.193:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://www.s-tech.pm/login?next=%2Fgameservers%2Frust%2F.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server has 100 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.