Rust Server TrendsSeismic network · station log
Recording Stations11,814 Players69,594 Active3,624 Wipes · 3 h187 48 h

Station XX-15326 · recording

[SGX]

Online 82.4.182.153:28025 checked 13m ago

Connect
Players now
0/ 500
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,326
top 69%
Last wipe
15h ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15326 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 500 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeakWipe
0123421:0000:0003:0005:0008:0011:00Wiped Wed 28 Oct, 21:20 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
025507510021:0000:0003:0005:0008:0011:00Wiped Wed 28 Oct, 21:20 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average
524/ 550
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
431/ 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
61/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
63/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
54/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average
165/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [SGX]?

The procedural map on [SGX] is size 4,500 with seed 1337, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [SGX]?

The name of [SGX] gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on [SGX]?

0 of the 500 slots on [SGX] are filled right now. Averaged across the last seven days, the population was 0 players.

How does [SGX] rank against other Rust servers?

Over the last seven days, [SGX] recorded enough player hours to reach #15,326 worldwide, placing it in the top 69% of all ranked servers.

Server details

How reliably does [SGX] stay online?

As recorded now, [SGX] is running. The uptime it reports puts its last restart about 13 hours ago. Its earliest appearance in the records of Rust Server Trends dates to 28 October 2026.

Does [SGX] hold a steady tick rate?

The 48-hour average is 70 server fps; 45 is the lowest observed. The world held up to 122,014 entities at its peak, buildings and deployables included. Memory use peaked at 3,298 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does [SGX] run from?

No region is published by [SGX]. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 82.4.182.153:28025.

What build of Rust does [SGX] use?

Rust network protocol 2635 and build 168909 on Windows is what [SGX] runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does [SGX] run its wipes?

On record so far are too few of [SGX]'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 15 hours.

Server tags

What do the server tags on [SGX] mean?

These are the tags [SGX] publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp500 (Max players): The server has 500 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [SGX] appear?

You will find [SGX] on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Join the server

What steps get you onto [SGX]?

To join, enter client.connect 82.4.182.153:28025 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp500
Max players The server has 500 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.