Rust Server TrendsSeismic network · station log
Recording Stations11,769 Players61,343 Active3,535 Wipes · 3 h127 48 h

Station XX-13159 · no signal

Local 1x1 (no EAC)

Offline 82.34.240.179:28015 checked 7d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#13,159
top 59%
Last wipe
18d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-13159 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep11 Oct16 Oct23 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
14.2 daysbetween real wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 9 Oct, 23:15 UTC18d ago M0.0steady 1 – running 1
Fri 25 Sep, 17:32 UTC33d ago M0.0rising 1 – 14.2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 554 on average
445/ 500
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
275/ 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 295 on average
41/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 294 on average
34/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average
81/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average
99/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Local 1x1 (no EAC)?

A procedural map runs on Local 1x1 (no EAC), generated by the game.

Which settings and rules apply on Local 1x1 (no EAC)?

The name of Local 1x1 (no EAC) gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Anti-cheat is off: VAC, from Valve.

Player counts

How many players are recorded on Local 1x1 (no EAC) right now?

Local 1x1 (no EAC) is not responding at this moment and is offline, last seen 7 days 7 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1.

How does Local 1x1 (no EAC) rank against other Rust servers?

The last seven days of player hours place Local 1x1 (no EAC) at #13,159, in the top 59% of all ranked servers.

Operator and location

How reliably does Local 1x1 (no EAC) stay online?

As recorded now, Local 1x1 (no EAC) is not reachable, the last contact having been 7 days 7 hours ago. It was up 4% of the time across the last 7 full days: 7 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 25 September 2026.

Which region does Local 1x1 (no EAC) run from?

A region is not published by Local 1x1 (no EAC). Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 82.34.240.179:28015 is the address it uses.

What build of Rust does Local 1x1 (no EAC) use?

Local 1x1 (no EAC) is running Rust network protocol 2634 and build 167398 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Local 1x1 (no EAC)?

The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak.

How often does Local 1x1 (no EAC) wipe, and on which days?

On record so far are too few of Local 1x1 (no EAC)'s wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 18 days 23 hours.

Lists and tags

What do the server tags on Local 1x1 (no EAC) mean?

Tags published by Local 1x1 (no EAC) and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Local 1x1 (no EAC) appear?

The Rust Server Trends lists that take in Local 1x1 (no EAC) are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to Local 1x1 (no EAC)?

You can connect by pressing F1 in Rust and typing client.connect 82.34.240.179:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167398
Build It runs game build 167398.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.