Rust Server TrendsSeismic network · station log
Recording Stations11,721 Players61,329 Active3,285 Wipes · 3 h177 48 h

Station XX-15800 · no signal

Rust Test

Offline 82.167.181.201:28015 checked 18d ago

Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,800
top 72%
Last wipe
22d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15800 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct11 Oct14 Oct16 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 7 Oct, 06:50 UTC22d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 495 on average
95/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
126/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average
417/ 450
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
23/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
493/ 525
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average
384/ 425
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Rust Test?

Rust Test uses a procedural map, which the game generates.

Which settings and rules apply on Rust Test?

The name of Rust Test gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on Rust Test?

Rust Test is not responding at this moment and is offline, last seen 18 days 10 hours ago.

How does Rust Test rank against other Rust servers?

The last seven days of player hours place Rust Test at #15,800, in the top 72% of all ranked servers.

Server details

How reliably does Rust Test stay online?

Rust Test is down at the moment; the last recorded contact was 18 days 10 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 7 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Rust Test hosted?

Nothing about a region comes from Rust Test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 82.167.181.201:28015.

Which Rust version is Rust Test running?

On Linux, Rust Test runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Rust Test?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

How often does Rust Test wipe, and on which days?

On record so far are too few of Rust Test's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 22 days 17 hours.

Tags

What do the server tags on Rust Test mean?

The game's server browser reads the tags Rust Test publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Rust Test appear?

The Rust Server Trends lists that take in Rust Test are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to Rust Test?

You can connect by pressing F1 in Rust and typing client.connect 82.167.181.201:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players Slots: 50.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.