Rust Server TrendsSeismic network · station log
Recording Stations11,642 Players45,345 Active3,112 Wipes · 3 h106 48 h

Station XX-15338 · recording

[EU] PureRust.org | Vanilla+ | BiWeekly

Online 82.165.143.144:28015 checked 12m ago

moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,338
top 69%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15338 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
13.7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 17:57 UTC13d ago M0.0steady 0 – running 0
Thu 1 Oct, 17:53 UTC FW27d ago M0.0steady 0 – 14 days 0
Fri 18 Sep, 06:01 UTC41d ago M0.0steady 0 – 13.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
122/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
149/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
46/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
4/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
18/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 79 on average
176/ 700
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [EU] PureRust.org | Vanilla+ | BiWeekly?

At size 3,500, the map on [EU] PureRust.org | Vanilla+ | BiWeekly is custom and its published file can be downloaded from this page.

Which settings and rules apply on [EU] PureRust.org | Vanilla+ | BiWeekly?

The name of [EU] PureRust.org | Vanilla+ | BiWeekly gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on [EU] PureRust.org | Vanilla+ | BiWeekly right now?

At this moment, [EU] PureRust.org | Vanilla+ | BiWeekly records 0 players across 100 slots. The seven-day average for this server is 0 players.

How does [EU] PureRust.org | Vanilla+ | BiWeekly rank against other Rust servers?

The last seven days of player hours place [EU] PureRust.org | Vanilla+ | BiWeekly at #15,338, in the top 69% of all ranked servers.

Server facts

How reliably does [EU] PureRust.org | Vanilla+ | BiWeekly stay online?

[EU] PureRust.org | Vanilla+ | BiWeekly is up at the moment. Its reported uptime points to a restart about 59 minutes ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 14 September 2026 is when Rust Server Trends first recorded it.

Does [EU] PureRust.org | Vanilla+ | BiWeekly hold a steady tick rate?

The 48-hour average is 160 server fps; 96 is the lowest observed. The world held up to 73,940 entities at its peak, buildings and deployables included. Memory use peaked at 2,788 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does [EU] PureRust.org | Vanilla+ | BiWeekly run from?

No region tag comes from [EU] PureRust.org | Vanilla+ | BiWeekly, though the name points to Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 82.165.143.144:28015.

Which Rust version is [EU] PureRust.org | Vanilla+ | BiWeekly running?

On Linux, [EU] PureRust.org | Vanilla+ | BiWeekly runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on [EU] PureRust.org | Vanilla+ | BiWeekly?

0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.

How often does [EU] PureRust.org | Vanilla+ | BiWeekly wipe, and on which days?

No next wipe can be predicted for [EU] PureRust.org | Vanilla+ | BiWeekly, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 13 days 14 hours.

Tags

What do the server tags on [EU] PureRust.org | Vanilla+ | BiWeekly mean?

Tags published by [EU] PureRust.org | Vanilla+ | BiWeekly and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; rustmaps (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [EU] PureRust.org | Vanilla+ | BiWeekly appear?

These Rust Server Trends lists include [EU] PureRust.org | Vanilla+ | BiWeekly: EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto [EU] PureRust.org | Vanilla+ | BiWeekly?

To join, enter client.connect 82.165.143.144:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://purerust.org.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z,rustmaps

Game

gmvanilla
Game mode Survival in vanilla mode.
mp100
Max players Slots: 100.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Other

rustmaps
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.